Playing Online

By wraith428, in Warhammer Fantasy Roleplay

Anyone know of any resources for Warhammer Fantasy 3E to play online. Looked like someone was working on a mod over at Maptools but that last entry in that threat is from December? Anyone know of anything else?

Wraith428

Maptool really is your best option at this time. You can also followmy sig link for some wfrp2 stuff. I dunno how far the guys went with the dice emulator, but the following could be done:

1. Ability cards (only the ones you use) can quickly be put into macros

2. The existing dice emulator online could be worked into a couple macros: www.jaj22.org.uk/wfrp/diceroller_compact.html OR www.gmtools.excelocms.com/dice_roller.html Note that this dice roll emulator also lists percentage chances of success or 3 success at bottom. That percentage can work very well for aquick game without modifiers (@FRP2 style).

3. Tracking everything else would be simple.

My guess is people are trying to "overdo" it. Get a dice roller and manually enter changes and get playing.

Enjoy.

Jay H

Dudes,

I agree with E. MapTools is the way to go. Its got a little bit of a steep learning curve for the GM but if you can get it going, its a fun and flexible system. Also like E said, there are some great 2nd edition tools out there to use. I had run several games using MapTools about a year ago using 2nd edition and made a load of macros, tables, campaigns, tokens etc. Much of that content is still usable for 3rd edition though i have not used it with any of the newer editions of MapTools so i cannot verify compatibility.

The tooles and resources mentioned above are available at Gitzman's Galleree here (just posted some great WFRP3 resources there today too 7/21):

http://www.sweetwatercakery.com/_jesse/WFRP3/GitzmansGallery.html

Maybe one day i'll get off my but and try to make a 3rd edition MapTools ruleset. Up for it E? Just like old times? =)

Game on,

Gitzman

I'd be up for it, but I could only offer ideas. My coding skills rotted quickly after doing that series from your code set. I haven't touched anything in over a year. I know some of the guys oke to use library files and the like but I still like manual data tracking for wounds and whatnot..but I suppose with the complexity of the ruleset now, there would need to be some changes.....

Thoughts right off the bat: Wound, insantiy, chaow cards, and individual dice pictures could be a manual draw from the tables.

The complex issue would be using one of the _existing_ dice roller codes out there to determine successes and effects but have that available on the screen and/or as macro data entry: e.g. "how many black dice?"How many blue dice?How many....." and then spit out the result. Player could click the card I suppose like the D&D 4e sets do..which works pretty much the same way as 3e WFRP. The fluid modifier of GREEN/RED dice raising or lowering the effect and use of wild-cards (career abilities) etc. would be an issue. The less choice you offered the better for the base code and that could be made more complex as the game went along.

The GM could enter the black dice: macro 0 macro1 macro2 macro3, etc and there could be a second one for the players that way you wouldn't have to enter it every stinking attack and be asking the gm back and forth re-doing data entry as is the same on the tabletop game.

Should it be automatic that a person jumps one towards 'RED or GREEN' preference each new initiative with a tracker for maneuvers? This would save on data entry modifying the dice.

Per round stuff could easily be tracked and people could manually "lower" their recharges with stress/fatigue/luck/whatever the same way that wounds are tracked.

You'd need a way to be able to keep it moving quickly during each person's turn and it may need some simplifying house rules to avoid "overkill" on modifiers and data entry by the players each round.

It would simply be some work to put it together. There are a lot of things that players would need to be able to track. It's definately not a "roll under %" genius that worked for the last edition, but if you can reduce the number of data entry tracking modifiers, you're in business.

I'm up for it if you want to email me:

Hafner.jay @....... gmail <dot> com

jh

I posted a quick "how to" for runnign WFRP2 on Maptool at the WFRP Maptool campaign forum: forums.rptools.net/viewtopic.php

I know a good deal about MapTool and have coded a lot in it for other games. I'm seriously considering coding up some basic framework for WFRP3, but it won't be done anytime soon. Also thinking about a web-based character builder / tracker to augment play with MapTool, but it may be an awful lot of work to do it well if FFG / GW is just going to shut it down. I'll have to avoid using trademarked names and images for one.

FFG is hiring an iPhone/iPad developer, so it stands to reason they may be moving further into the space of offering electronic tools (like the WFRP Dice Roller) on their own timeline, but I think it's more likely they'll go with smaller complete games releases first.

They wouldn't bother to shut you down if...

* You don't duplicate their artwork

* You don't advertise the hell out of it and make money off of it.

* You give a disclaimer on your opening map page, like the Savage World maptool guys do.

jh