Edit:
Just seen the other similar combat turn exampl thread. However will leave this up for folk to coment on as well.
Finally got a chance to start with 3rd Ed after reaching a convenient breakpoint in my previous 2nd ed campaign.
I've been through the books and run some mock comabts etc. but am still a little unsure on combat and the make up of the dice pool etc.
There is so much more to it than the old 'roll WS on the dice' that I'm unsure if I got all the dice and outcomes right. Not enough combat examples in the book to really guage things.
I did a turn of mock combat between a trollslayer and 3 ungor henchmen (checking how they work too) and recorded the details for people to look at and see if thats all right, or if I have missed anything. I have also added some questions at the end.
Combat Example:
Trollslayer:
Str 5 Int 3
To 5 WP 2
Ag 3 Fel 3
Def 1 (Slayer bonus)
Soak 1 (Slayer bonus)
Wnds 14
3 Axes 5 Dmg 3 CR
Weaponskill trained
3 Ungor Henchmen
Str 4/4 Int 3
To 4/4 WP 3
Ag 4/1 Fel 2
Dmg 4
Soak 1
Def 0
Wnds = Tough (4) per gor = 12 total.
Start - Initiaiative
Agility as combat
TrollSlayer= 3 Blue - 2 sucess
Ung = 4 Blue - 1 sucess
TrollSlayer goes first
Moves to engage - free action
Draws weapons - extra action - gains one fatigue.
Moves from neutral to R1
Uses Charge tactic + 1 White to attacks this first turn
Uses Double strike.
5 Blue 1 transforms to red for stance.
Trained so 1 yellow
Adds in the 1 white from charge mentioned above
Difficulty 1 purple
Ung have 0 def so no black from that
However Double strike has difficult 1 black.
Total:
4 blue, 1 yellow, 1 white, 1 purple, 1 black
Combat roll:
Hammer, Hammer, Hammer 2 Hammer, swords, skull - rest blank.
Cancels down to
4 hammer 1 skull
Lots of general succes but no boons. (skill and training but nothing spectacular)
Triggers either 1 Hammer or 2 Hammer row
Opts for 2 hammer row hitting with both weapons.
Hits for Str 5 dmg 5 (primary weapon) + dmg 5 (second weapon) = 15
minus tough 4 soak 1 = 10 damage
2 dead Ungor - other with 2 wnds
Extra Sample roll #1:
Eagle eagle comet eagle+hammer - rest blank.
Cancels down to
3 eagle 1 comet
Opts to convert comet to hammer to succed (recklessness and luck win help here more than skill, only just got a hit - but its a good hit)
3 eagles 1 hammer
Recovers 1 fatigue from boons
Triggers 1 Hammer
Triggers 2 eagle boon + 2 damage
(note: Had he used Troll-feller strike he could have trigger both the 1 eagle and 2 eagle effects on that card. But has only the single 2 eagle effect on this card)
3 eagles so triggers Critical hit (3CR on axe)
Draws sev 3 critcal card - converts to wnds on henchmen
Hits for str 5 + dmg 5 + 2 from boon + 3 from critcal = 15
minus tough 4 soak 1 = 10 damage
2 dead Ungor - other with 2 wnds
(Yeah same result from different effects)
Extra Sample roll #2:
eaqle hammer Hammer, swords, skull - rest blank.
Cancels down to
1 hammer 1 skull 1 eagle
A succes but no boons -a basic hit.
Triggers 1 Hammer
Hits for str 5 + dmg 5 = 10
minus tough 4 soak 1 = 5 damage
1 dead Ungor - one with 1 wnds
The Ungors strike back *well the surving one anyway.
Looses the ambush bonus as Trollslayer already acted.
Goes for a savage strike.
5 blue - no stance
1 challenge purple
1 defense black
Trollslayer opts to parry - extra manouver so takes one fatigue.
Adds 1 black, plus an extra black for having weaponskill trained
The Ungor goes all out and throws in all three fortune dice from the ACE pool - he reckons he'll need them vs this dwarf that has already slain his two packmates and wounded him.
4 blue, 1 purple, 2 black, 3 white
Rolls
Hammer hammer hammer sword eagle eagle - mostly helped by hammers on two of the white dice - so going all out helped big time
cancels down to Hammer hammer eagle eagle
Triggers
2 hammer row deals +1 critcal
2 eagle row + 2 damage
Hits for 4 str + 4 damage + 2 from boon + 1 crtical = 11 wounds 1 of which is critcal
minus 5 tough slayer soak 1 = 5 wounds including 'nasty gash 1 black for agilty checks).
The ungor failed to kill him in one, so is now looking for a way out, and spends a fatigue - which means a wound to a monster, to leap past into the forest and open up the distance from the deranged dwarf.
Round ends - 2 dead ungor, 1 almost dead (1 wound left) and one gashed and annoyed slayer with a chase on his hands - or possibly a hurled axe ranged attack. But he has the fatigue available to spend catching the beast up. Things don't look good for the fleeing beastman....
Outcome is a win for the Trollslayer here - unless he messes up big time.
However he got a bit lucky with iniitative and taking two down first strike, else he would most likley have had and extra hit on him or two at this stage had he faced three ungor attacking first, or if he only took one out first swing. So could well have been even half wounds or less by now.
Some questions:
What is the challenge rating of a normal combat with no extra or unusal difficiulties - 1 dice 2 dice?
Do monsters have a normal CR rating or do criticals come from there actions?
Do we use the weapon table based on what they carry - e.g. handweapons CR in this case. Maybe 2h wepon for a big axe armed wargor?
If so what about boars and other 'unarmed' but leathal beasts?
With henchmen does the damge carry over for members of that henchmen group only.
I.e. next round the Trollsalyer again does 10 damage - but only users up 2 to finish offthe remaining ungor, He does not carry the extra accross to a second henchmen group attacking another player.
Do monsters get the basic actions such as block parry dodge etc. So I could have had them block the Trollslayer for another black dice?
Does the wound affect combat as well - so 1 extra black till its treated?