Scoring system in Solitaire Play

By Idless, in Battlestar Galactica

Last night, I completed a solitaire game of BSG, and looking at it, I felt there should be a way to see how well I did, and if I can do it better the next time.

So I made this list to make a total:

Add up the remaining totals on the dials

+1 for each blue dial

+1 for each raptor

+1 for at least 1 viper in reserves

+1 for 5 or more vipers in reserves

+2 if Support Character was cylon

+1 for each basestar destroyed

+1 for a remaining nuke token

+1 for each eleminated raiding party

Listed together with the number of Destination cards, for comparison of route.

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Are there aspects of the games I missed, or some I out weighted or over weighted?

...Idless

I like your scoring method, but I'd leave out the "destroyed basestars" and "eliminated invasion" points. Getting rid of them is less of an "accomplishment" and more of a strategy for completing the game. For simplicity, I'd make all scoring involve the board at the end of the game and not keep track of points earned during the game.

For the Destination cards, why not just give +1 point per distance gained? You could score a maximum of 8 points, and would have a measure for those games where you only made it to 4 before the Galactica blew up. Maybe give a bonus point if the game is completed in 4 jumps or less (or maybe not, since that is completely determined by whether or not you get a good run of destinations).

All in all, it's a very good system and I look forward to trying it (or a variation of it). Actually, this would work well for scoring multiplayer games. I might work on a multiplayer version of this that divides points into humans/cylons, so cylon players would have their own benchmarks for success.

Tysonium

Maybe give a bonus point if the game is completed in 4 jumps or less (or maybe not, since that is completely determined by whether or not you get a good run of destinations).

And there is a balance inherrent in those cards... long jumps are efficient, but costly, small jumps may mean you have a lot more to endure before getting there, in terms of Crisis cards and Cylon attacks... but Dist 1 are more often positive or less grave. Its only added to give an insight of, how the game went, without altering the score.

And yes, I too am working on a scoring system for the real game, so when the 3 humans won, and the 1 cylon lost, there will be a bit of competition between the humans, to see whom of those, that won. This is fun for the obvious reason of competitiveness

But also, it will add more paranoia to the game, if people not only work for the greater good of humanity, but also for themselves - which is very human!

Like say, President could give +2 points, and admiral could give +2,( but having both would be -4(e.i. zero) - because in a democratic society and and in the show, its a bad thing...) - then people will strive for these for personal reasons also.

I am trying to think of others, like being the one taking action against a cylon(putting a cylon into the brig) - will increase peoples trigger happiness in ferreting out the traitor.

Also, but now we are changing the mechanics: Every of your turns, as an action , you can put aside a skill card, which will be worth it point total later.

You could call it influence, for when the fleet reaches Kobol.

Help on next skill check for the common good now, or sow selfish seeds, to reap later?

...Idless

I don't like "destroyed raider", but how about +1/2 point per basestar placed? When more basestars are placed the game becomes a lot harder.