Here is a deck I'm working on. It could use some tuning though. The basic idea is to use units that get bonuses when they are damaged and use cards like Cloud of Flies, Followers of Mork and We'z Bigga to damage them and get the bonus. We'z Bigga and Innovation allow resource acceleration and it's possible to get Beardburner out on turn 2 with 1 dmg on him. Cloud of Flies goes well on him and also Urguck. Damaged units will get bonus power (squid herders, boar boyz) and when put into the Kingdom or Quest Zones give a boost in resources (if I'm incorrect on how this works please tell me) Don't worry about playing a squid herder with We'z Bigga to get that early boost because a later Big Un's to the Battlefield will give him toughness 1. The Snotling Pump Wagon is ideal for Brutal Offering to kill of weenie units and since your units are Fatties, it shouldn't hurt you too much. I included Grimgoir's camp to further speed up resource management since we are using bigger units. The one card I feel is out of place is Black Orc Squad as he doesn't get any boost accept toughness from Big Un's if he's damaged.
Please leave tips, advice or tuning recommendations if you please...
Units:
3 X LOBBER CREW
3 X SQUIG HERDERS
3 X SNOTLING PUMP WAGON
2 X URGUCK
3 X FOLLOWERS OF MORK
3 X BLACK ORC SQUAD
3 X BIG UNS
3 X BOAR BOYZ
3 X UGROK BEARDBURNA
Tactics:
3 X EASY PICKINS (possibly Pillage instead)
3 X BRUTAL OFFERING
3 X WE'Z BIGGA
3 X INNOVATION
Support:
3 X GRIMGOIR'S CAMP
3 X CONTESTED VILLAGE
3 X WARPSTONE
3 X CLOUD OF FLIES