Another New Player With Questions

By JackWilton, in Twilight Imperium 3rd Edition

johnnylump said:

This answer isn't entirely consistent with the rules. It is true you cannot off units along the way the act of landing troops / PDS / leaders can only take place in the activated destination system during a tactical action. However, you may pick up GF from unactivated systems en route to the destination, and land them upon arrival.

That is true. Given that all systems the carrier passes through must be passed through in the Movement step, however, I don't see any inconsistency between this and my answer. It's a good thing to keep in mind, though. Being able to pick up GFs en route is definitely important.

Steve-O said:

JackWilton said:

QUESTION:
Can a Carrier with XRD pick up Ground Forces, activate a system two away, then off ground forces in the system along the way?
Say the Carrier is on Mellon, and Wellon is activated with Bereg's system in between. Could the Carrier pick up or off units along the way onto Bereg?

No. GFs are picked up during the Movement step of an activation and are dropped off on the Planetary Landings step. Planetary Landings happens exclusively after Movement, so the Carrier can only GFs in the system it stops moving in (and remember, ships aren't allowed to stop short of the activated system. They either move to that system or they don't move at all.)

Um, actually that is not correct - the carrier can pick up GFs from any planet along the movement path - including planets in the starting system, any system in between, or the destination system. The only exception is that the GFs cannot be in a system that was activated PREVIOUSLY (ie, if Bereg had been activated in a prior action, you could move through the system but could NOT pick up the GFS).

In JackWilton's example, you could pick up the GFs from Bereg.

Looking at steve's answer, though, I think the confusion is that his answer of "NO" is probably referring to the "dropping off on Bereg" (which is not allowed), but I can see how people (like myself) also thought the NO was referring to "picking up from Bereg" (which IS allowed).

To summarize:

When moving through a system (but not ending there):

- You CAN pick up units from planets in the system

- You CANNOT drop off units onto planets in the system (you can only drop off units in the destination system)

I have not been able to find an answer to this one:

If a player enters a system with two planets, can he invade both planets? would it require two separate carriers to land forces on each planet? Would it be two separate actions?

Thanks.

You can invade both planets with only one carrier. You simply declare which GFs are going to which planets, and then fight any ground combats as usual.

Note that you do have to choose who is going where BEFORE actually resolving any invasions. This includes deciding which planets you are bombarding, etc.

IE, you can't land on one planet, wait to see how it turns out, and then choose what to do with the other planet.

Does anyone know where I could find a good site for TI3 Play by Post? I do get a game with my friends once every couple of weeks, but a long running game is always fun. I've been in one PbP for three years (an RPG), so I have no problem sticking with a game.

TI3Wiki.org is where you will want to look for PbE (play-by-email)

Play by E-mail?

*looks at site*

This looks good. It is a PbP (PbF) site though.

JackWilton said:

Does anyone know where I could find a good site for TI3 Play by Post? I do get a game with my friends once every couple of weeks, but a long running game is always fun. I've been in one PbP for three years (an RPG), so I have no problem sticking with a game.

ti3wiki.org is the place to go for that kind of thing. New games open up somewhat regularly, so just keep your eye open. It will help if you also contribute to the other discussions, too, so that people know who you are and such, though.

ti3wiki games tend to last anywhere from a few months to over a year, depending on the game, the rules, and the GM running it (some GM's aren't quite as fast as others)

And yes, it's PbF as opposed to PBeM (although the terms are used interchangeably over there).

Don't post in the PBeM forum though, no-one ever reads it.

Thanks. I will post around.

What is the difference between retreat and tactical retreat?

JackWilton said:

What is the difference between retreat and tactical retreat?


In the original rules, to retreat, you had to a retreat to a system that had been activated previously. If you were attacked before activating any systems, or something like that, you would have no choice.

With the Tactical Retreat option, most of the rules are the same, except that if you want, when declaring your retreat, you can take a CC from your Strategic Allocation area and place it on the board; thus, you can (and actually MUST) retreat to that system after the round of combat. It gives the defender the option to retreat even if there were no activated systems before.

(For what it's worth, "retreat" is only done by the defender. If the attacker wishes to leave combat, it's called a "withdrawal", and you CANNOT do a Tactical Withdrawal - withdrawals can only be done into previously activated systems. Why? Because the attacker has a lot more control over WHEN he attacks and if he wants to retreat he can plan it beforehand.)

Whoa. I never knew you had to retreat into an activated system. I definitely need to bring this up next game. Thanks again sigmazero.

Okay, this one has been bugging me.

For the objectives that are 'I now spend x of y' how do these work exactly? We have been playing where you spend them in the status phase when we do objectives. Is this right?

That is correct. You must spend X influence/resource/trade good NOW.

You can't use production and buying technology over the course of the round and then say "I spend resources before, I get the objective"

It is forcing you to not spend those resources until the end of the round, or the middle of the round using bureaucracy.

DavidG55311 said:

That is correct. You must spend X influence/resource/trade good NOW.

You can't use production and buying technology over the course of the round and then say "I spend resources before, I get the objective"

It is forcing you to not spend those resources until the end of the round, or the middle of the round using bureaucracy.

Cool, thanks.

Also, for what it's worth (because it seems to get asked a lot), you CAN spend Trade Goods for resources or influence to claim objectives. IE, if an objective says "I now spend 10 influence", you could exhaust 8 influence worth of planets and spend 2 Trade Goods for the balance.

This includes the one that says "I now spend 4 Trade Goods, 3 resources, and 3 influence" - you must spend the 4 Trade Goods, of course, but you can spend extra trade goods for resources or influence. IE, you could spend 6 Trade Goods, 1 resource, and 3 influence, since two of those TGs would be spent as resources. You could even spend 10 TGs total to get all the stuff (but it does make the objective a little more expensive than the regular "I now spend 6 Trade Goods" objective in that way).

TGs can be spent ANY TIME you would spend a resource or influence.

if you get deep space cannons technology (after hylar v) you can have PDS fire at adjacent systems.

limit 2 pds per planet.