A few rules questions cropped up this evening during our session finishing off Damned Cities. Usually we iron things out quite quickly and come to a democratic decision but this evening we struggled to come to a concensus and not wanting to bog the game down I had to make some quick decisions. See what you think:
Marshall Skarmen used the psychic power compel to order the Cleric to give him the last piece of the glass shard that she carried . The description of the power does not state when the controlled player performs their action. I went with on their existing initiative place but some players felt it should happen immediately and then they act normally on their initiative sequence, that just felt plain wrong to me hence my decision.
Secondly in a feat of heroic endeavour the assassin plunged the Luminous Reproach into the newly constructed mirror before the demon could fully manifest. Going on exactly the same initiative Skarmen opened up on semi automatic with his bolt pistol. Skarmen hit twice, the assassin failed to dodge and the assassin was already on -3 crit damage. I rolled damage for the first shot and this shot put the assassin on -10, it was clear that he would have to burn a fate point to survive. I then rolled damage for the second shot and this also killed him, it therefore felt he needed to burn another fate point to survive the second bullet. He slightly disagreed and felt the burning of the one fate point initially should means he survived the attack in general. As I knew that I would be awarding him a bonus fate point for his heroics i strongly felt the encounter needed to at least have some consequences for the character. So i decided to stand firm on my decision to require the burning of two fate points, he was fairly happy enough but I just wondered what others think of this scenario?