Broke out ToI at lunchtime again. Hadn't played in a while. Fall of Tobruk was a scenario that neither of us remembered. Unfortunately, it appears to be another flawed scenario where one side (the Germans here) have a ridiculous advantage. Has anyone out there seen the same and if so, anyone tried to "fix" the scenario?
We thought about...
A) Give the Brits another AT-gun. One more weapon against the tanks that can simply sit back and soften up the Brits
B) Shorten the game to 6 turns (it's currently 8). Force the Germans to move instead of setting up and simply taking pot shots at the Brits.
C) Give the Brits some Anti-tank squads. At least gives the Brits a fighting chance against the incoming tanks.
D) Remove one of the 2-pt German command point markers. Keep the one on the bridge and one back. Remove the one next to the tanks starting location. Limits the opportunity for the Germans to retain initiative
E) Remove the air support deck for the Germans. They're already overwhelming the Brits in numbers, they need air support too???
Anyone try out any of these? Maybe another option to even things out? We've tried the scenario as it a couple times now, and it's an obvious German win by Turn #6 (we ended the 2nd time when it was obvious that the Germans would achieve the victory conditions either on Turn #7 or Turn #8).
Thanks in advance!