Throwing a grenade in Smoke?

By DHFrew3, in Tannhauser

How does a character being in Smoke affect throwing a Grenade, if at all?

It's not an Attack, so the current rules don't seem to affect a Grenade at all, but the principle of only being able to do Hand-to-Hand attacks in Smoke seems to argue that ANY action at a distance would be a problem. How can it be that you can't aim a gun in Smoke, but you can accurately place a Grenade, even in another room on the last bounce?

Any ideas or clarifications?

Don

DHFrew3 said:

How does a character being in Smoke affect throwing a Grenade, if at all?

It's not an Attack, so the current rules don't seem to affect a Grenade at all, but the principle of only being able to do Hand-to-Hand attacks in Smoke seems to argue that ANY action at a distance would be a problem. How can it be that you can't aim a gun in Smoke, but you can accurately place a Grenade, even in another room on the last bounce?

Any ideas or clarifications?

I thought the rule was you could only make attacks on adjacent circles in smoke. With the removal of minimum ranges, you can still shoot at people on adjacent spaces. Also, I remember reading a thread where it was clarified that grenades are not affected by smoke at all. Sorry I don't have a more specific source on that, perhaps someone else can provide it.

True, I should have said "adjacent" rather than "H-t-H", but the principle still applies.

How is it that Smoke seemingly prevents you from targeting ANY attack beyond the adjacent space, but you can still throw a Grenade with remarkable accuracy?

I hope that FFG addresses this.

Thanks, Don

Its unreaistic, yeah, but it comes from Granade throws not being an attack at all. Only solution would be an "attack or throw granades", may be housruled, but I am not sure about balancing.

You also can attack anywhere in the smoke as long as you don't stand in there. (standing on a circle, the smoke granade doesn't share a path with, but Seeing circles that does.) Similar probem with realism.