now that I've figured out that you can edit the first post I'll update this one as well. I have published this rule in the house-rule section. But this is a good place for discussion anyway.
Here the UPDATED version:
Suppressing fire House Ruling
Meaning of signs
- = RAW
+ = Not explicitly stated in the RAW, but implicitly derived
* = House ruling
if rules are mixed they start in line with (-),(*) or (+)
Suppressing fire:
Conditions/consequences:
- must be in full auto burst
- weapon jams on 94 or higher. If the weapon is unreliable: on 91 or higher
Effected are
a
- The suppressing zone (SF zone) is short range and angle of 45 degrees
-* The kill-zone is (-)short (*)AND normal range and angle of 45 degrees
Suppresor:
- SF BS penalty is -20
+ all other modifiers applicable for the situation, aplly. E.g blinded, higher ground, size opponent, terrain, sight etc.
+* The only exceptions to these are (+)the short range bonus and (*)the prone target penalty
- If one or more (every 2DoS, upto max amount of the fire rate of the used weapon) hits are made, they are randomly spread over EVERYONE in the kill zone (cover or not). Cover is taken into account according to its rules.
* If one or more targets
are
prone, than the chances they're hit (in the random distribution) are halved. Example npcs a, b, c and d, a and b are in cover, c and d are prone then on a D6 roll: 1-2 =a; 3-4 =b; 5=c and 6=d. Everyone else shooting at the prone target get the standard -10BS
* if ALL targets
are
prone, the prone target penalty (-10 BS) applies.
Suppressee:
* As long as the SF lasts, everyone within the SF-zone must succeed a WP test at the beginning of each of his/her turn, or be pinned.
* The FIRST time you make this test during this combat you get a -20 penalty on your WP
+ If your 'pinned' you must succeed a WP test at the beginning of each of your turns, or your will still be pinned that round. If no one is shooting at you, meaning that you have to be at least outside of the kill-zone or the SF has stopped, you get a +30 bonus to your WP check. Once you succeed the check you are no longer pinned.
- close combat ignores pinning effect (auto success)
When pinned:
- you must either move to cover or out of SF zone (away from the suppressor)
+ any BS attack you make are at -20 penalty, all applicable modifiers for the situation apply, so you do get +10 BS if you're in short range
- while in cover you must remain in cover. You may move (only a half action) but only if you can remain in cover during your entire move
-pinnend charachters may only take half actions.
*if you are NOT in cover AND inside the kill zone then despite the 'half actions only rule' you may make a full action move. You may however not charge (anyone) or run. [optional: target must make agility test, +10 if half move, -10 if full move. In fail, target falls prone
I begin to understand why its so fn impossible to get rules correct on paper.