A few questions about Dark Eldar

By Banjo Tango, in Dark Heresy

Santiago said:

I'd use the equivalent of a Synskin

Personally, I think that's far too mundane an effect - to me, Mandrakes need to be supernaturally stealthy... feral, cackling, shadow-like predators who tear the flesh of their prey and then vanish as mist before the enemy can retaliate...

Santiago said:


Unnatural Speed, no, they are not Dark Sun Elves...
And don't forget a high agility already gives a higher speed.
Rather give them the Sprint Talent.

Unnatural speed at around 1.5 would be about right, its not too outrageous at x2 if you keep their Ag at around the 40's, which is fine for NPC's.

guest469 said:

With warp exposure and their shadowskin, shouldn't Mandrakes get the Phase Trait as well?

I'd make them invisible to Auspex and other vision enhancement (darksight etc), always count as having 50% cover for the purposes of hiding and being shot at. But aside from that I don't think they can run though solid objects and you can blow them up with area affect weapons quite fine where they don't get a cover bonus, probably show up like a rash looking around with psyniscience though.

I cant remember the details, but isnt their an invisible hunting/predator monster/xeno in Creatures Anathema that could be reimagined as a mandrake or group of mandrakes?

As far as the travelling through the warp is concerned, Yes, Dark eldar can travel through the warp, as can all the major 40k races (kinda essential to becoming an interstellar power). Navigators (which are unique to the Imperium) are not needed to travel in the warp. Many Imperial Ships don't even have them. What navigators do is allow you to make much longer warp jumps than otherwise, meaning much speedier travel. Other races have to rely on making several shorter (and consequently slower) jumps to travel the same distance. The Eldar (both Dark and Craftworld) however have access to the Webway, which is even faster, and use that whenever possible. However on occasions it is not, and so they have to make warp jumps (which they don't want to do, due to the nasty consequences for them if they are caught unprotected in the warp). On those occasions they will be slower than the Imperium's vessels.

borithan said:

As far as the travelling through the warp is concerned, Yes, Dark eldar can travel through the warp, as can all the major 40k races (kinda essential to becoming an interstellar power).

Not really. The Necrons have managed without it, and they were an interstellar power millions of years ago.

borithan said:

Navigators (which are unique to the Imperium) are not needed to travel in the warp. Many Imperial Ships don't even have them. What navigators do is allow you to make much longer warp jumps than otherwise, meaning much speedier travel.

The fact that they aren't absolutely necessary should by no means be used to downplay their importance - no other species can travel the Warp as swiftly and comparatively safely as humanity, though the patronage of daemons helps some Chaos forces come close (Chaos is more fickle, though).

borithan said:

The Eldar (both Dark and Craftworld) however have access to the Webway, which is even faster, and use that whenever possible. However on occasions it is not, and so they have to make warp jumps (which they don't want to do, due to the nasty consequences for them if they are caught unprotected in the warp). On those occasions they will be slower than the Imperium's vessels.

Misplaced emphasis - the Eldar use the Webway primarily. It's their first and foremost method of interstellar travel, and not reliant on starships (subject to destination gate placement - if there are webway gates on a planet's surface, the Eldar can march to war without setting foot on a starship). Use of Warp Travel is done when absolutely necessary - when an essential objective cannot be reached by Webway. It's also not merely a matter of having access to the Webway - it's theirs, they created it.

The Dark Eldar, who live in the Webway, and whose primary goals are slaves and natural resources, have essentially no need to risk Warp Travel. Indeed, without the protection of Soulstones like their Craftworlder and Exodite kin, Warp Travel is arguably even more dangerous for them.