First.Well i see you have diufferent opinions about defense than i do.By defense i think of defending in all aspects,ability to survive situation for as long as your defending and hardiness gives you.You will need lik 7-8 more rounds to kill melee that is defending than archer that is defending.So as i said,melee still got better defense.And by defense you count chance of being hit,reduction etc.So we *are not* making archers more adept to defense,as still they go down ALOT faster than melee,only difference is that they dont go down as a cheap ***** anymore.
Second.Up is the answer.Plus archer have ONE defense mostly,melee have 2 or 3.
Third.Almost all melee are decked in plate.heavy melee all are.Well i wouldnt say archer will have 3 str.Its point wasting for him to put it only because of enc.limit.I would say 2str is more likely,so its 10 enc.points.
Fourth.Thats true,ia agree.But in very most of situations you wont fight on home and familiar ground imo.
Fifth.They are pretty even i agree,i even think in global green are better but red sides of melee cards are mostly better so its pretty even in the end yea.
Sixth.Well against mobs yea,as they dont have cards.But against NPC that got cards,they will die in hit or 2 at most.Just take reckless cleave.With 1S+1B its like 16 dmg.Even archer with toughness 3 and mail will take 11 dmg,which is death or near death at best.And btw i am not archer in my group,i am heavy armored tank:))