OK, long-time gamer and GM here, with lots of different systems under my belt, just got into WFRP recently (bought on a whim, worried it might be more flash than substance, but happy to learn that it's action-packed with substance). I've never struggled so much trying to figure out how to manage combat (I went deep into the forums to read old posts, and I think I get what's intended, but it seems a little broken to me).
According the the rules (p.58 in the main book), basic combat actions have a default challenge of easy (1d). Which is to say, combat doesn't seem to count as an opposed check, since it does not use the Opposed Check Difficulty table on that same page. Furthermore, 1 misfortune die is added for each point of the target's defense.
Which means a new character (I made a wood elf waywatcher), with Strength 3, weapon skill trained, reckless stance of 2, no armor vs an Ungor, would roll (for a basic melee strike):
1 blue
2 red
1 yellow
1 purple
And when the Ungor attacks, the GM would roll (assuming the Savage Strike skill):
4 blue
1 purple
Question: Is that basically correct?
Pg 45/46 of the Tome of Adventure states that NPCs can spend from their ACE allotment to add misfortune dice to player attempts on OPPOSED checks, which would mean that misfortune dice from ACE CAN'T be added to combat, since combat isn't an opposed check. That doesn't seem to be the spirit of the rules, but it does appear to be the words.
My problem seems to be that IF, as the basic combat rules state (pg 58 again), that combat difficulty is 1d plus misfortune dice based on "special conditions or effects", that it doesn't really matter who's attacking who, the difficulty remains the same (difficulty referring to the addition of "bad" dice, not the varying degrees of "good" dice available), with armor and shields being the deciding factor, with skill being taken into account not at all...
So an Ungor attacking my character gets hit with 1d challenge, but if he's attacking a crippled geriatric wearing leather armor, he also has 2 misfortune dice added. Surely armor isn't the only thing affecting your odds of getting hit? What about skill as a warrior? I suppose there's the parry action that I have that grandma doesn't have... which would mean an ungor has the same chance of hitting my unarmored waywatcher as it does of hitting a cripple in armor?!
On the other hand, I could switch the whole thing to an Opposed Check, which would leave our poor Waywatcher with the addition of 2 more challenge dice and a fistful of misfortune on the attempt to hit, with the Ungor still only having 1 challenge die, but with added misfortune dice from weapon skill...
Can someone please set me straight? I'm really looking forward to running this system, but I need combat to make sense to me, and right now it doesn't. Home Brew rules are welcome too, if the basic system really is just one challenge die...
Sorry for the length (and I'm sure SOMEWHERE in the forums this discussion has already been had), just really want to get this right.
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