2 questions

By nxf119, in Descent: Journeys in the Dark

1) Does wind pact count the starting area to make the OL discard a card?

2) Is there a good dungeon creator site, and is there an official rules/guide for building dungeon? Same questions for creating new heroes.

1) Good question. I'm going to argue that the question is moot (at least in "vanilla" Descent) because the starting area is revealed before the overlord draws his initial hand, so he doesn't have any cards to discard, whether Wind Pact works or not.

2) I recommend TileSystem and avianfoo's WART Tileset for creating dungeon maps. There's also a semi-official editor, but it's got a number of bugs, it doesn't support any expansions after the first, and it looks like it's no longer being hosted at its original location, so I don't know where you'd find it, anyway. There are no official guidelines or suggestions for quest design; you can scrounge up advice from various people around the Internet, but it mostly boils down to experience and playtesting.

As for custom heroes, there are suggested rules from the designer on the Descent Support Page , but I can't really recommend them; they're pretty limited, somewhat confusing, and have rather noticable balance problems. You can make clearly-inferior versions of a lot of the standard heroes, and you can also make heroes that can attack 7 times in one turn, but you can't make heroes that are too different from the standard ones, and there's at least one important rule that's very unclear and people can't agree how it's supposed to work.

Instead, I recommend my own hero point-buy editor and random hero generator . At a minimum, it allows a much wider range of customization, it does the math for you, and it's easily customizable if you want to tweak the cost parameters or ability list. I also happen to think it's pretty decently balanced, though not everyone agrees with me.

nxf119 said:

1) Does wind pact count the starting area to make the OL discard a card?

In Vanilla games, I'm inclined to agree with Stoney. The starting area is already revealed so it doesn't trigger Wind Pact. In Advanced Campaign games I would be inclined to let it work on each dungeon level, just so it does something in most dungeons. Rumour levels and other special dungeon levels with more than one area would raise the same question, but I'd probably let it work. Yes, this means I would be functionally altering how the card works between vanilla and AC. In the absence of an official ruling, though, that's what my gut tells me is fair.