Action card traits

By Apollwn, in WFRP Rules Questions

Hello

I have a few advances to spend with my slayer, and I was wondering if I could spend them to get some action cards with the "ancestor" trait. Is this allowed? Or these cards are only available to Ironbreakers. And if they are available only to Ironbreakers, how could I know it? In the same way the action cards with the "judgement" trait on them are they available only for witch hunters?

Thanks a lot for reading my post

All the action card traits (except for "Pet" and "Reaction") are only labels, used to TAG a card.

"Pet" is a requirement too and "Reaction" follow specific rules.

LukeZZ has it right - the rules in effect don't stop a character from using any action card.

However (did you see that coming?) I feel that some of them as written on the card can only belong to certain careers or races. I would still allow any player to access these, however I would ask that they either explain how they learned the skill, or come up with an alternative description of the skill that suits their current character/race.

This can be exceptionally useful at character creation as it can help build a characters background and provide good adventure hooks for that character.

In the case of the Slayer, I can see no reason why they could not learn the Ironbreaker skills...

According to the rules as written, those traits (except for Pet and Reaction, and probably spells) don't mean anything. Very few cards have some effect on cards with specific traits.

Mostly I consider this a missed opportunity. It would make sense that Slayer actions are easier (cheaper) for a Slayer than for someone else. I've considered ruling that any action card that doesn't share a trait with your career is 1 advancement point more expensive, but that doesn't work well; there's some, but not a lot of overlap between action traits and career traits.

What might work is to make all actions more expensive (except basic actions and actions without any traits, I guess), and give every career a special rule that makes actions with a particular trait cheaper for him. Getting something like that fair and balanced is probably not going to be trivial. A bit of a missed opportunity there.

I think the thing is that the titles of cards are just descriptors.... for most of them anyway.

So, the Troll Fellers Strike is really any attack that follows similar lines - after all the troll slayers haven't got a monopoly on psycho attacks against bigger foes.

Of course when you start talking about the likes of ancestor powers, that gets harder to find an equivilent for non dwarves. Mind you, players are nothing if not inventive.