Newbie DM, range movement question

By plutonick, in WFRP Rules Questions

Ok, here goes. I am from Greece, so bear with my english.

1. Rules say that moving from long range to extreme is 3 manouvres. I really don't understand what does it mean by saying moving from Long -> Extreme.

Shouldn't it be from Starting point -> Extreme? Player is attacking a monster, how can the player be in long range and the monster at extreme? If he is starting at long range, then it is long range in relation to who? It's either long range (player to monster) or Extreme (player to monster). It's kinda hard to rephrase my question better :)

I think the direction of the movement (approaching > from extreme to long | leaving > from long to extreme) is of no importance here. So you would need the three movement points both if you run up to something to kill it as well as when you away from something because it might kill you. Hope that helps!

The abstract movement in 3e is great in my opinion, but can be a bit problematic to grasp at times. The ranges are all relative to something.

So if a PC is at long range from a monster (the monster will thus also be at long range from the player) it will take him 3 manoeuvres to move to extreme range from the monster. He can also spend 2 manoeuvres to move to medium range. If he wants to get engaged with the monster he will have to spend 2 (long to medium) + 1 (medium to short) +1 (short to engaged) = 4 manoeuvres. If you only have one player and one monster to keep track of, this is very easy, just put them with bases touching when engaged, apart (no token between) for close but not engaged, 1 token between when at medium, 2 tokens for long and 3 tokens for extreme (alternatively you could put 3 tokens at long and 6 at extreme to keep track of the number of manoeuvres needed to close the distance).

If you have several players, monsters and locations you will have to keep track of all relative distances (again using tokens). Most of the time you will not have much more than ~5 different engagements (no need for tokens if people are engaged or at close distance).

Range example

A and B are PC's and engaged (marked by the sketched circle). B1-B3 are beastmen and the black rectangle a house. The coloured dots are tokens noting the relative distances between the different items (different colours for the different relative distances). So the group of PC's are at medium range from the house (blue token(s)), extreme range from B1/B2 (yellow tokens) and long range from B3 (red tokens). Keep in mind that you don't have to put down the tokens until they are needed. In the example above the distance between B3 and the house (brown dots) might not be very interesting at the start, but if the players act first and move to the house it will be needed.

I hope that I made things clearer :)

Your diagram actually confused me more. I didn't have a nice night's sleep, so I will read it again later :)

But I think I understood where my mistake in understanding was.

When the rulebook said movement from long range to extreme range is 3 manoeuvres it actually meant, if A is at long range to be, then in order to go to extreme range (ie, retreat) he has to use 3 manoeuvers (****, cant spell that word). What I thought it meant was that if player A that was in long range (to what?) wanted to approach an enemy that was in extreme range (to what?) then it needed 3 manoevres.

Wait, argh. Now I thought another possibility. Could it mean that player A is at an extreme range to monsters B. So he starts moving. First he spans a short-to-medium range (using 1 manoevre), then he spans a medium-to-long range (using 2 manoever) and finaly he spans a long-to-extreme range (using 3 manoevres) and finally reaching the enemy.

plutonick said:

When the rulebook said movement from long range to extreme range is 3 manoeuvres it actually meant, if A is at long range to be, then in order to go to extreme range (ie, retreat) he has to use 3 manoeuvers (****, cant spell that word).

This part is correct.

plutonick said:

What I thought it meant was that if player A that was in long range (to what?) wanted to approach an enemy that was in extreme range (to what?) then it needed 3 manoevres.

Confusion alarm! Confusion alarm! Range is relative to those involved.

If player A is in long range to X and in extreme range to Y, then he needs 3 manoeuvres to get to long range to Y (from extreme to long = 3 manoeuvres). (In how far that affects his distance to X depends on where X is in relation to A and Y, of course.)

plutonick said:

Wait, argh. Now I thought another possibility. Could it mean that player A is at an extreme range to monsters B. So he starts moving. First he spans a short-to-medium range (using 1 manoevre), then he spans a medium-to-long range (using 2 manoever) and finaly he spans a long-to-extreme range (using 3 manoevres) and finally reaching the enemy.

Extreme confusion alarm! Extreme confusion alarm! Range always begins at the furthest distance.

If the distance between A and X is "extreme", then you first need to go from extreme to long (3 manoeuvres), then you can go from long to medium (2 manoeuvres), then from medium to close (1 manoeuvre) and finally, when you are in close distance, you can engage (1 more manoeuvre). That means to go from extreme range to engage an enemy is: 3 + 2 + 1 + 1 = 7 manoeuvres.

General remark:

You might be able to visualize this if you realize that the range steps are not the same: the distance to go from extreme to long (say, 60 meter) is much larger than the distance that you have to cover to go from medium to close (say ten to twenty strides).

"In reality" these distances are abstract, so my example does not need to fit the circumstances.

This makes sense now. Thanks!

Range is incredibly easy as long as only two people are involved. The distance between then is close, medium, long or extreme, and you can change that distance by spending maneuvers.

It gets a lot more complicated when you need to deal with several groups and people at varying distances from each other. The rules don't really cover that, so the GM needs to use common sense.

I like the suggestion to use 3 tokens for long range 6 tokens for extreme. It means that when a group is at extreme range from somebody else, and some members try to get closer using a single maneuver each turn, while others stay stationary, it suddenly becomes very easy to track, whereas according to the rules this would already be somewhat messy.

The number of manouvers is also important because you can spend fatigue to get extra manovers.

So for instance you could spend extra fatigue to sprint from long range to medium range in one round to get your shortbow into range rather than spend 2 rounds walking from long to medium whilst under fire from a bandit with a long bow.

You could technically sprint from extreme right down to engaged range in one turn to help a collegue in a fight for instance, but at the cost of so much fatigue you would probably pass out from exhaustion by the time you got to swing your sword.