ITB 2.0: Events- Aetheric, Faerie, and Magical for review

By JCHendee, in Talisman Home Brews

All previous cards have been removed. For those unfamiliar with ITB cards, many have additional subtypes for greater and more specific interaction other card types and subtypes. It is not necessary to fathom or memorize these, as cards themselves identify which other cards they affect.

Aetheric cards usually involved the influences of one or more powers of the Alignments and or their divine realms. Faerie cards can have to do with the divine (not magical) side of the natural world, or influences connected to ITB's powers for the Neutral/Balance alignment. Magical cards are ones connected to the magical nature of the land itself.

There are 13 Event cards in the ITB deck, matching the count of the base Adventure deck but with counterbalancing rather matching influences for the commercial Event cards. The rest of the ITB Event cards for subtypes of Natural, Weather, and Worldly will be posted for review after those interested have had chance to comment on the following via post herein or email.

Event-Aetheric-Divine_Disfavor.jpgEvent-Aetheric-Pure_Dawn.jpgEvent-Faerie-Brisg_Shi.jpg

Event-Faerie-Verdant_Pool.jpgEvent-Faerie-Verdant_Surge.jpgEvent-Magical-Aurora.jpg

Hard to judge them with only a portion of them. Though they all look really decent.

Divine Disfavour. If it was me the penalty would be more harsh. Lose all fate, if no fate lose 1 life. (but that is just me)

Aurora. It sounds so mild, like nothing is going to happen. I like the thought of "Wild Aurora" Sort of like wild magic in AD&D.

Wicked can't wait to see the rest.

A long time back, before ITB 1.0 was out, I did try Divine Disfavor as you describe. But it didn't go over well with even the hardcore fan-card players who tested it. They have a less mechanical view of Fate as an element in Talisman, though not always as I interpret it. So I have to modify it, or the card just wasn't going to appeal to enough players.

Too much of Alignment use in Talisman is meaningless and random, so hitting players too hard for anything dependant upon it doesn't go over well. Especially since Evil characters are the only ones who stand a fair chance of regaining Fate. And since 4ER is slightly random in movement than previous editions, it's even harder to hit the necessary spaces or cards that come up offering Fate gain or replenishment.

Also, I avoid associations to other gaming systems, though certainly there's some crossover that many players do see and find, and it's unavoidable. Wild Aurora would certainly be fine, but players familiar with ITB for over a year would wonder at the name change since this card's mechanics have not changed. It's just a bit of mix up for magic that happens once in a while, that's all.

I'll press on with the other Events in another topic, as Events have been pretty much stable since ITB 1.0. Just wanted those who are watching to have one last chance for comment.