Honesty...this supplement is great. So far, it is the best one in my opinion with tons of bang for the fifty USD price tag they've attached to it. It has roughly a dozen new careers, new talents, location cards, new spell cards for all the orders + Dark Magic + Tzeentch, a short scenario, expanded magic rules (covering wands, staffs, warp stone and corruption + cards for the mark of Tzeentch + mutations + monster entries for Tzeentch monsters, including the Lord of the Change Greater Demon. I will say it well worth the money I sank into it and am loving all the new bits in it. I like what they do with written Spells and Wands quite a bit, very Warhammer in my opinion.
The corruption rules are not all that different in the book then they were posted on the web, except the effects it has an non-humans as well (which is markedly different). The magic book touches on the other race magic, but does not give cards. Sadly, hedge magic was not included. I suspect we will see it though in a later supplement as it is outlined in the rulebook. I was surprised by the amount of detail into the world of Empire Magic and Tzeentch and corruption they put into this expansion. I have a feeling the "fluff" of the world will come from each expansion and that's why it wasn't largely covered in the core. It definitely expands on the Tome of Mysteries information in a good way as well as addressing the world of magic as a whole. It is, again sadly, definitely geared toward the colleges.
Overall I give it a 4.7 out of 5. I really like the expansion, but I only personally find three (in my opinion) major flaws with this expansion. The first being the box. It is the same type of flimsy box they used for the Gathering Storm and the Game Master's Toolkit. I honestly wish they would have made it a hard box. There are a lot of cards and bits and things and it would have been handy to have a new storage solution. I have always admired how FFG generally gives us products, with a few modification, that store all the components in a neat, single package. These boxes just do not cut it. I would have easily paid five bucks more for the heavier box, but I know I may be alone in that. Luckily I managed to squeeze it all in my core set, but any new expansion of this size and I'm done for.
My second real criticism is the lack of party cards. I would have liked to see three our four (even one would have been great) new party cards. I would have liked a group of wizard's party card and one or two other magic focused cards. Why I like the card printed visual aids for the modules, I'd be more than happy to sacrifice them for more Party Cards. I think it really would have completed the set. It would be nice if FFG would drop a few online for us to print off though
. Here's to hoping right. I personally feel we need about twelve more party cards to give players more options and more freedom in their stories. I know we can make them up ourselves, but I find they are harder to make than Careers, as a great deal of balance has to be considered when addressing them.
My third complaint (and this one is actually minor) is I would have liked one or two more magic themed cards in the location cards. I know I can use them very flexibly and even make my own, but some cards like library or Alchemists shop, or apothecary shop just weren't there. I know the one's we've been given are tailored to the module, but I would have rather had a Library card than a Sewers card. It just seems to fit the expansion a little better here than other places. That may just be me though. And I know a lot of people don't like the location cards, but I love them as they can definitely add flavor mechanically to a well crafted narrative scene to reinforce the roleplay via the mechanics and vice a versa.
With all that being said, it is absolutely a great addition to the game. Is it complete? No, the spells only go up to rank 3, but I feel it is very, very well designed for its focus and gives great new play options. The new corruption rules are very user friendly and easy to compute and simply love how they make the game work. Plus, there is a whole host of new options to create great stories from.
Overall, great job FFG!

