Something that has been bugging me since the first time I ran Dark Heresy is how crap the way BI/FFG stat'd out their bad guys. I think they way they do it is fine for PCs but for NPCs, you need either an encyclopedic knowledge of talents and traits or you need to keep flicking back and forth between the talents and traits page and the backs of your books.
I was wondering if you guys have come up with a new way of giving NPC stats that make it a one stop reference for a game? I am thinking along the lines of the change WotC made towards the very end of 3.5 D&D that made a world of difference. For combat, all the info was their factored into their attacks and the like, with whatever relevant non-combat info down the bottom. No messy blocks of text that you had to sift through to get what you wanted.
And if one of the designers from FFG is looking, please apply your excellent game design brains towards this important task. It would make running your brilliant games that much easier.

