Deathmast Sniktch and new Scheming Cultist

By ivory_tower, in Warhammer Invasion Rules Questions

I'm taking this information from the spoiler that was posted.

Scheming Cultist
[Chaos - Unit] 3CC
1 Power // 2 HP
- Cultist.
- Action: Spend 1 resource to deal 1 damage to target corrupted unit.

How would this interact with Deathmaster. For example, player 1 corrupts deathmaster to destroy scheming cultist, player 2 responds by using 2 resources to deal 2 damage to the deathmaster. No other actions are played. Resolving first in last out, the Scheming cultist kills the deathmaster, but does the scheming cultist live or die?

Two arguments are, one, the deathmaster ability was already on the stack, so regardless if it left play, it still triggers and kills the scheming cultist or two, the scheming cultist kills the deathmaster and now it's unable to use its ability to kill the cultist.

the deathmaster dies first. then you check targets again when his ability resolves off the stack. if there are still 3 or more rats in play then the cultist dies. if there are 2 or less rats in play, the cultist lives.

Ok, strange situation came up. There are 3 skaven in play 2 of which are deathmasters.

Player 1 corrupts his to destroy the other deathmaster

In response Player 2 corrupts his targeting player 1 deathmaster

Player 1 plays chillwind, corrupting player 2 deathmaster and restoring his

Player 1 then corrupts his again to destroy player 2 deathmaster.

So after all this what happens exactly.

So in reverse order

Sniktch 2 is corrupted via chillwind, Sniktch 1 isnt corrupted yet so is not uncorrupted

Sniktch 2 cant destroy Sniktch 2 because its already corrupted

Sniktch 1 destroys Sniktch 2

Sniktch 2 is now corrupted, and cant kill anything else unless another effect is used to uncorrupt it

Anyway this is how I think it goes, I could well be wrong, I dont think my rules record is great so far, but it looks a sensible answer to me.

**** lack off edit, sorry for double post, I rewrote my reply to make it much clearer. Sniktch 2 doesnt try to kill itself or mysteriously live after being destroyed happy.gif

So in reverse order

1.Player 1 uses chillwind on player 2's Sniktch corrupting it. Player 1's sniktch isnt corrupted yet so can't be uncorrupted at this time

2. Player 2's Sniktch fails to use its action because its already corrupted, so players 1's Sniktch isn't destroyed

3.Players 1's Sniktch corrupts itself to destroy player 2's Sniktch.

4.Player 1's Sniktch is now corrupted, and cant kill anything else unless a 2nd chillwind or similar effect is used to uncorrupt it

Anyway this is how I think it goes, I could well be wrong, I dont think my rules record is great so far, but it looks a sensible answer to me.

Two things to remember:

1) Any time both players pass and allow the last action played to resolve, the entire stack is resolved.

2) Corrupting the Deathmaster to use his ability is a cost, so it happens when the ability is placed on the stack.

Does that clear it up?

DavidTJ said:

**** lack off edit, sorry for double post, I rewrote my reply to make it much clearer. Sniktch 2 doesnt try to kill itself or mysteriously live after being destroyed happy.gif

So in reverse order

1.Player 1 uses chillwind on player 2's Sniktch corrupting it. Player 1's sniktch isnt corrupted yet so can't be uncorrupted at this time

2. Player 2's Sniktch fails to use its action because its already corrupted, so players 1's Sniktch isn't destroyed

3.Players 1's Sniktch corrupts itself to destroy player 2's Sniktch.

4.Player 1's Sniktch is now corrupted, and cant kill anything else unless a 2nd chillwind or similar effect is used to uncorrupt it

Anyway this is how I think it goes, I could well be wrong, I dont think my rules record is great so far, but it looks a sensible answer to me.

To help clarify this based on what Cyberfunk said, your above listing isn't correct. P1 is not able to corrupt their Sniktch a 2nd time. Both units are corrupted when the Chillwind starts resolving, because they have each corrupted themselves as part of the cost of the action. So in reverse order:

1. Player 1 uses chillwind on player 2's Sniktch which is already corrupt, so that part has no effect.. Player 1's Sniktch is restored because it was corrupted to pay for the action that started the chain. If this were a game like MTG or WoW, P1 could then interrupt the chain here and use Sniktch's ability again, but as Cyberfunk said, the chain in this game can't be interrupted. When it starts resolving, it continues resolving until its done.

2. Player 2's Sniktch action checks its conditions and if there are still 3 or more Skaven cards in play (in your example there are) it destroys P1's Sniktch. Whether or not the units are corrupt at this point makes no difference, since they have already "paid" the effect cost by corrupting to put the action on the chain.

3. Player 1's Sniktch action checks its conditions and if there are still 3 or more Skaven cards in play it destroys P1's Sniktch. In your example there were only 3 Skaven to start, and one was destroyed in step 2, so P2's Sniktch survives.