(single set) Destruction 'Rock' Midrange

By ddm5182, in Warhammer Invasion Deck Building

Been a while since I contributed any brews here. So, here's the latest build I'm running in single-set. Its actually substantially more viable to play a midrange/control strategy in single-set than in standard, because rush is a lot less consistent. Good times had by all.

Here's the build:

Orc Board

Units (20)

  • 3 Spider Riders
  • 3 Clan Rats
  • 3 Shades
  • 3 Lobber Crew
  • 1 Vile Sorceress
  • 1 Greyseer Thanquol
  • 1 Poison Wind Globadiers
  • 1 Deathmaster Snkitch
  • 1 Rat Ogres
  • 1 Clan Moulder's Elite
  • 1 Ugrok Beardburna
  • 1 Ironclaw's Horde

Supports (17)

  • 3 Warpstone Excavation
  • 3 Contested Village
  • 3 Contested Stronghold
  • 2 Har Ganeth
  • 2 Choppa
  • 1 Armory
  • 1 Orc/Chaos Alliance
  • 1 Orc/Dark Elf Alliance
  • 1 Dark Elf/Chaos Alliance

Tactics (13)

  • 3 Innovation
  • 3 We Need Your Blood
  • 2 Tzeentch's Firestorm
  • 2 We'z Bigga
  • 1 Pillage
  • 1 Troll Vomit
  • 1 Invoke Khaine's Wrath

It's a relatively slow deck, but also powerful and consistent, with plenty of redundancy for key cards, especially singletons. The deck is capable of applying pressure in the early turns, but dont mistake this for a rush deck - this is truly a 'Rock' deck, to borrow from MTG - a deck that uses as many high-impact cards as it can to disrupt and overpower the opponent with card quality. Early turns are spent investing in kingdom/quest (though don't overlook the value of applying early pressure if your draw allows for it), then aiming to establish board advantage with powerful impact cards like troll vomit, deathmaster, sorceress, firestorm, etc. Your goal is to find one of these, then start planning to win the game with powerful finishers. The deck develops a lot, frequently playing Contested Stronghold to quest to accelerate its draws and find a board impacting spell or a finisher.

Fun fact about this deck... it develops the best cards out of any deck I've played. Virtually nothing is sacred... I've developed Troll Vomit, Ugrok, the Alliances, Warpstones, Firestorm, Choppa, Moulder's Elite, Greyseer, Lobber Crew... probably the only card in the deck I would never develop is Deathmaster. To play this properly, you need to read every situation and plan ahead... know which cards are critical to your plan.