Interesting that there are people here who clearly believe DW is just a game solely about taking SMs thru an endless round of combat encounters. That I believe that SM characters might sometimes also offer a different kind of experience to just pure combat missions and could even challenge players to complete some missions without even resorting to using their bolters and chainswords, is seen as too 'absurd' to even consider - and yet these are precisely words taken from the earliest design diary.
Perhaps FFG need to restress this aspect of the game, as some posters don't seem to remember or accept it was always intended that unremitting combat was not going to be to the whole of the game ...
Btw, I can't keep restating the same thing over and over again, so for the last time, I have never said I want a SM rpg without combat. Never. Not once did I say or imply that.
