For quite a long time now, there has been a somewhat muted build-up of support for the idea of adding official facing rules for heavy vehicles to TOI. It is no secret that I strongly support this movement in order to eliminated some underlying consistency issues, improve heavy vehicle differentiation and to upgrade the WW2 flavour of TOI...without adding undue complexity to the game. Some have complained that ANY facing rules, regardless their simplicity, would automatically increase game length and complexity. I'm interested in starting this topic to explore and discuss various approaches to upgrading TOI with facing rules. The discussion can include both modeling techniques and philosophical concerns. Contributions should not feel constrained to be slavishly supportive of the TOI basic game simply from brute loyalty...we all love this game. The idea is to help TOI reach the next plateau of potential without creating an unplayable monster.
So...what about facing?