OK, any of the scurvy crew of the Thors Redemption reading this, please clear off, you'll only ruin your own fun.
Ok, they gone?
Good.
My players are going through Lure of the Expanse at the moment. They are in the Pocessional of the Damned, having just got the co-ordinates they needed from the Eldar beacon/temple/thingy. As they prepared to leave, they picked up on Augurs a space hulk that seemed remarkably familiar. Although looking much older and massively damaged in battle, it is quite clearly their own ship. Perhaps pulled here from the future by the weirdness of the Processional, perhaps someother bizarre explanation.
My problem comes from the fact that when i told them this (I'm the GM) I intended it as a moment to highlight how freaky the Processional is and how ghosts, weirdness and evil rules. It did indeed scare a few of the characters. However, now the Rogue Trader PC wants to go over to it and poke around. I hadn't anticipated this (foolish me).
Now i'm scratching my head. What might they find? What caused the destruction of the ship? How far from the future has it come? Will they find their dead selves? Will they get to loot their own bodies?
Beyond all, i want to play this as pure horror, something to get them some insanity points (and hey maybe a corruption point or two) and generally freak them out. I've been impressed by the brain storming sessions on this forum before and now i'd like to hear any cool ideas you might have for ghost ship boarding, anything cool i could have onboard, any good ideas for what they might encounter?