Well so our crew has been playing descent, once or twice a week since the beginnig (i think it was 2005) so we played a lot of vanilla and then like 7 or 8 rtl campaigns and now we just finished our fort sea of blood. And we are really disappointed for the following reasons :
1. The sea encounters are really random, if the heroes get lucky with the location card(most of the time), they flee on the first turn and thats that (well if they get the one map where they control the sharks they win) , besides that if they are really unlucky they crash into boulders and its a tpk. If they somehow actually make the encounter, the Revenge is probably damaged or at least 1 hero died of whatever for 2 CTs and some change. So 2 hours of gameplay of risk for the heros and nothing to loose for the OL. So in the end we actually never even set up the encounter map, we just looked at it and the heroes fled. Ok so some of u might say, yes well the game is far to easy for the heroes so they gave something for the OL... but for what if the heroes cant win the game anyway, as i will explain latter.
2. Encounters involving Lieutenants : wtf is that all about, first no way in the world the heroes kill a lieutenant, second if a lieutenant flees an encounter he actually looses nothing, just stalls the siege a bit more, and gets some more CTs as the turns pass while he is harassing a city or whatever (if he would be fleeing the encounters which is not the case in 90 % of the time because the heroes cant kill him anyhow). So if actually the heroes decide to attack a lieutenant, he places him on the other place of the map and waits and waits until he has got enough treat to randomly boost some monsters and kill the heroes. Some rare cases give heroes a chance to kill a lieutenant but the odds are against the really bad, if the Ol is not a total tard. I am not about to argue how it is possible to kill a lieutenant on the first turn with feat cards and this skill and that skill... its still "almost"(the almost is conditional) impossible. And there are lots of issues with cannons and so on ...
3. Even if the Ol never upgrades anything else and just makes 2 or 3 lieutenants and gets blown away in the dungeons he will win 99 % of the time because the heroes cant chase the lieutenants on the world map, it is even hard to chase 1 if you cant kill him, not to think about 2 or 3. So that is that with the competitive play. U simply cant stop the OL from razing 5 cities.
4. Island levels - the more the heroes play the more the avoid them, in the last 2 campaigns we did not play a single island Lvl , because if you dont have Runemaster or Astra with the flying feet card u get slaughtered. And the island lvls give nothing more to heroes than normal dungeons do, besides a gazilion cards and treat to the OL.
5. Final battle is a joke (asides from it is not possible to get there if the OL does not play like a Dungeon master in D&D (which i hate btw )).
This are just a few issues i can think of right now... and i am not posting this because i would like to be a hater, but because i love the game and hate what has happened to it for the sake of profit... and mass printing new expansions and no playtesting whatsoever. This f.. capitalism
Give me some feedback .. thx