The skin crawls

By Julia, in Arkham Horror Second Edition

Hi everybody,
a simple question (hopefully) about the correct use (?) of this corruption: "Any investigator who ends his movement in the same location as you must pass a Will (-2) check or lose 2 Sanity". Is this strictly related to the movement phase? What if an investigator with this corruption get a lift from the janitor in the Historical society and goes to Independence square, where another investigator is? Is it correct that the investigator in Independence square should check his Will?

Julia said:

Hi everybody,
a simple question (hopefully) about the correct use (?) of this corruption: "Any investigator who ends his movement in the same location as you must pass a Will (-2) check or lose 2 Sanity". Is this strictly related to the movement phase? What if an investigator with this corruption get a lift from the janitor in the Historical society and goes to Independence square, where another investigator is? Is it correct that the investigator in Independence square should check his Will?

I'm not sure if there is any precedent from other cards, but anytime I read anything that has any effect that takes place when your movement ends, I play it as movement phase only. This includes that corruption card, as well as environments, AO powers, etc. So in your case, they ended their movement in the historical society by themself, so they are safe from the corruption that turn, and no check should be made. This is also the same thing that happens with environments that damage you if you end your movement in the streets. If an encounter kicks you into the street, then the environment has no effect, because you ended your movement in a location, and you weren't kicked out until the encounter.

Beware that some cards mention taking damage at the end of the mythos phase (or possibly upkeep phase, I know I've read them but can't recall what they are) instead of movement, so the encounter could place you in a bad spot that would take effect later in the turn.

Hi DoomTurtle,
thanks for answering my question. I take your point, but my doubts rely on something different. There is a point about movement in AE phase that makes me think a lot about this kind of things. Let me explain this:

- you enter location (A), finishing there your movement (phase 2)
- during phase 3, AE, you draw a card, instructing you to go to location (B), where a horrible monster lies, waiting for some food, ehm, investigator
- if I remember correctly, the latest version of this case is that before drawing an encounter at location (B), you have to deal with the monster, even if it's not the proper phase

It seems to me the most logical way to play this thing, but also makes me wonder about some special circumstances in which movement in different phases can trigger some nasty things. This doubt origins from a discussion with Amikezor in the fan section (a special ability of his latest Guardian), in case you're interested in following the whole debate :-)

Hmm, I didn't think about the monster thing, because it has never come up. In all my games, I have never moved during an encounter to a location with a monster. Though we have moved to an open gate during an encounter.

I think it really comes down to whether or not you're supposed to deal with monsters and collect clues if an encounter moves you to a new location. Originally, you had to deal with monsters. Later it was clarified that monsters/clues are movement phase only. But now I think it's going back to the original.

In my personal opinion, I prefer the "original" version: if an encounter moves you to a new location, it's as though you moved there: you have to deal with monsters, you may pick up clues, investigators there have to make a Will check so they're not creeped out by you. If you prefer to play the other way, then it would make sense that you wouldn't apply The Skin Crawls.

Tibs said:

I think it really comes down to whether or not you're supposed to deal with monsters and collect clues if an encounter moves you to a new location. Originally, you had to deal with monsters. Later it was clarified that monsters/clues are movement phase only. But now I think it's going back to the original.

In my personal opinion, I prefer the "original" version: if an encounter moves you to a new location, it's as though you moved there: you have to deal with monsters, you may pick up clues, investigators there have to make a Will check so they're not creeped out by you.

Yep, this is exactly the way I feel things should be done. Just wanted a confirmation on this.

Probably, in case Kevin will return on this point, changing it to "not dealing with anything while in the wrong phase", I'm going to houserule the contrary; in any case it's important to know the official version. Thx Tibs!