New to Descent so whats next - seeking advice

By necroyp, in Descent: Journeys in the Dark

Hi All

I recently purchased Descent the basic game and I think its fantastic. I play with my wife and two daughters at the moment but plan on getting my wargamming friends over. For Xmas as the games a big hit with my family they have gotten me tomb of ice. I chose this expanision because I heard it introduces feats for players (I play the overlord) and I thought it would make it easier for the players and also more fun as they now get to play cards on me and the family love to gang up and lay the smack down on me ( I think thats why the love the game).

So the only bit lacking in tomb of ice is extra skill cards. I would like purchase another explansion and would like to fill out skill cards and shop items.

Therefore what are the recommendations from the experts.

Also consider RTL as I would like as the overlord a character to move around.

Sorry also had another question my 8 year old came up with the strategy.

Playing a tank the guy that get a fatigue each turn.

So she delare a dodge action and attack. Then spends fatigue to move 4 hexes and attack while maintaining the dodge order is this legal?

Sorry also had another question my 8 year old came up with the strategy.

Playing a tank the guy that get a fatigue each turn.

So she delare a dodge action and attack. Then spends fatigue to move 4 hexes and attack while maintaining the dodge order is this legal?

Yes, except for the part about hexes (Descent uses a square grid). Though assuming the hero in question is Varikas the Dead, he only recovers 1 fatigue per turn, so you won't be able to do this and move 4 spaces every turn, unless you have some other source of fatigue (such as vitality potions).

You can also spend fatigue to move when you declare a battle action (2 attacks), or use a ready action to attack and place a guard order. The only order token that's lost when you move is aim.

As far as other expansions, Well of Darkness and Altar of Despair both have the same number of skill cards, but I think Well of Darkness does more for the shop and treasure decks.

EDIT: Ah, the crappy forum software has destroyed my quote yet again. Direct copy-paste, worked in the initial post, failed in an edit.

I would go with Well of Darkness, mainly because it has the reprint cards to fix the ones that have typos in the core set.

Definitely Well of Darkness.

Replacement cards to fix the standard game ones, and tougher dungeons. Also comes with Lava and Mud, which is better than Creep (AOD).

Alter was a bit lacking, as was TOI. TOI needed a few more RTL encounters, and more than 2 locations for them in the ice areas. Then it needed a bit more ways to get the Wyrms and Medusas into games than just the odd built-in quest, and spawn 1 medusa cards, and Wendigos that you cant get unless you spend treachery.

Now, AOD will hardly ever get used, aside from the monsters and heroes. Creep? Yeah it'll never see action cuz RTL has no creep in any of its dungeon levels. They really needed some crossover cards that introduce these facets from the earlier expansions like lava and creep. Something to bring it all together to make for truly diverse dungeons.

-mike

poobaloo said:

Alter was a bit lacking...

One name...

Tahlia, best tank in the game.

Thanks for the feed back

Purchase decision is

Well of Darkness

Roads to legend

I most likely just skip AOD by the sounds of it. I actually thought TOI was good as it introduces a new aspect to the game for the players - feats.

The shop items are nice and the character all look really good and different. The monster I dont know as I have yet to play the explansion (have to wait until XMAS).

I wouldn't count AOD out though. Especially not as an overlord :) It comes with a few very neat thingies. It has corrupted portals which I think is very sweet. Furthermore it has a few powerful monsters: the Deep Elf, the Dark Priest and the Troll (who is funny too!) the Blood Ape is not so bad either. Especially if you hit it with Road to Legend, I would recommend getting AoD as well, since otherwise, you'd miss out on an option to fill your dungeons with monsters.

I agree, I would definitely get AoD still at some point.

On a side note if you received your Descent base game with a newer build of it, like I did the core cards are fixed and the replacement cards we have added to the deck anyway.

So now there are 4 bows, 2 Gold armor sets...etc...

I suggest getting both WoD and AoD instead of one or the other, depending where you buy them you can get them at fairly cheap and some places even have bundles for a even better deal.

I purchased my at gameoutfitters dot com, quick delivery and low price is always nice.

If your family is into the RPG-ish style, you may even want to get Road To Legend. I have this but I haven't played this portion yet as my friends and family aren't available enough to play this portion.