Some new questions

By rubenmaes, in Descent: Journeys in the Dark

Some things came up during our recent play.

1. When you make an interrupt attack, can you use fatigue for movement?

2. When a hero dies, the team loses conquest tokens. Now you could assume that these conquest tokens are payment for the hero to be resurrected in town. Are conquest tokens substracted when the hero dies or when he is resurrected? E.g. the party decides not to lose their final conquest tokens by not using the hero again after he dies, thus he remains dead.

3. There's a skill card by which you can cancel wounds by using fatigue. So when you get attacked by a bane spider for instance and you take wounds, does the hero receive poison when all the wounds are cancelled using fatigue?

4. Can hero's attack each other? E.g. a hero has a dark relic on him and the team wants him to die. Can they attack him themselves?

That's about it I think

thanks

no,dies,no,yes

In more detail, #2 is actually a common houserule, where you buy back people using conquest. However, the game's normal death mechanism means that if you have 1 conquest left and a hero dies, the game is over.

Also, for #4, we asked this question and basically got the response of "yes, you can attack each other, but it's unsporting and kind of missing the point of the game".

rubenmaes said:

2. When a hero dies, the team loses conquest tokens. Now you could assume that these conquest tokens are payment for the hero to be resurrected in town. Are conquest tokens substracted when the hero dies or when he is resurrected? E.g. the party decides not to lose their final conquest tokens by not using the hero again after he dies, thus he remains dead.

I've read that some players allow this as an optional rule to give the heroes a little extra room. However, according to the RAW the heroes would loose the CT as soon as the hero dies.

Thundercles said:

Also, for #4, we asked this question and basically got the response of "yes, you can attack each other, but it's unsporting and kind of missing the point of the game".

I would love if players did this! The dark relic, of course you give to a tank who is worth 4 or more points with curses. Someone you couldnt kill otherwise. Then you get 4-6 CT for the price of one card! That's an incredible value and good tradeoff. Not to mention, a turn wasted by the heroes, so 3 or 6 more cards will be drawn as they await their tank having to catch up to the group. Dark Relic is cool...

I think the new card that lets you remove a dark relic is lame. What is worth more - the 500 gold (aka 1 silver treasure down the drain) to save a life, or just accept the death and take a silver instead with the money?

Someone who can confirm on question one?

Because in another topic I read this was possible.

You can't. Its what makes Tahlia so deadly is that she can move during her Guard. If anyone could spend fatigue to do that, then her ability wouldn't be nearly as great.

The RAW state that Heroes can spend fatigue to gain movement points during their turn. Guard attacks happen during the OL's turn.

Just to throw another post behind it if you're still not convinced, previous posters are correct: you cannot spend fatigue for movement except during your own turn, whether there's a guard order involved or not.

Someone say AMEN!

sorry, don't know where that came from.

rubenmaes said:

Someone who can confirm on question one?

Because in another topic I read this was possible.

gran_risa.gif

Q1. When you make an interrupt attack, can you use fatigue for movement? A . No, you are making an interruot attack, not an action. Taliah is an exception.

Q2. When a hero dies, the team loses conquest tokens. Now you could assume that these conquest tokens are payment for the hero to be resurrected in town. Are conquest tokens substracted when the hero dies or when he is resurrected? E.g. the party decides not to lose their final conquest tokens by not using the hero again after he dies, thus he remains dead. A . Core rule say immediately, thus it occures as soon as that hero dies. Also, I would point out that the hero is also immediately resurrected on the town maker, and his turn immediately ends, so either way the lose them right away..

Q3. There's a skill card by which you can cancel wounds by using fatigue. So when you get attacked by a bane spider for instance and you take wounds, does the hero receive poison when all the wounds are cancelled using fatigue? A . When a her is attacked by a poison attack, they have each wound that is taken of the hero sheet replaced with a poison token.

Q4. Can hero's attack each other? E.g. a hero has a dark relic on him and the team wants him to die. Can they attack him themselves? A . Perfectly legal move, but it would cost the heroes, as not matter how he dies, they will lose conquest tokens of that hero.

Amen

Be careful on number 3. If it says it cancel wounds (just like armor or shields) then no poison for those wounds. If it says you can loose fatigue instead of wound tokens (you are just deciding what you will lose), then you are actually wounded, and there is poison. I can't recall what card it is so I don't know.