Hi, I'm planning to start a campaign and would be grateful for some advice. My university gaming club have been playing a number of Dark Heresy and Rogue Trader campaigns the last years and there is a lot of 40k miniatures played each week at the club.
Dark Heresy is a great game but as soon as you gone trough the career paths by the book once or twice, it feels especial at low levels at a boring limitation. "Oh. I taken every thing that fits my character concept at this level... I suppose I take some more wounds." To me, roleplaying isn't about slow grinding, and system limitations.
So for my campaign I'm playing around with the idea of a campaign where the Inquisitor and his/her organization is expected to know certain skills. A scum Inquisitor running his organization in a criminal ,manner and expecting all of his organization to pick up the skills of a criminal as well as whatever else they doing, Or a polypsykana Inqvisitor only hiring psykers.
From a rules perceptive the Characteristiv improvement chart from one path and get to pick advances from both career paths.
In the Polypsykana case a character could make an Assassin/Psyker (or an Arbitor/psyker, or an Adept/psyker or...). Pick either the Assassin or the Psyker Characteristics advancement chart at character creation and during play pick advances from both charts.
I think this would give the campaign a lot of flavor. “The scum campaign”, “Psyker campaign.”
or “The Noble campaign.” And give some more freedom to the players. Yea. It will unbalance things to but play balance isn't a big concern in our play style. And yea, if they pick psyker thing will be very interesting, but since they got other skills as well in this case they can rely less on psychic powers.
My players will get decide and talk about what Career path they have in common..
From what I thought so far I got to ask you two questions: Will it work? And do you got any awesome tips for this campaign?