There are alot of cards working together in this deck
Units
Illyriel x 3
Archmage of Saphery x 3
Fenreir's Guard x 3
Loremaster of Hoeth x 3
Shadow Warrior x 3
Dwarf Ranger x 3
Slayers of Karak Kadrin x 2
Zhufbar Engineers x 3
Dwarf Miner x 3
Sigmar's Blessed x 3
Tactics
Blessing of Valaya x 3
Master Rune of Valaya x 3
Stand your ground x 3
Demolition x 3
Support
Contested Village x 3
Keystone Forge x 3
Quest
A Glorious Death x 3
Illyriel is what really makes this deck function but it can still win without her. Use her to bounce your units with "comes into play" or "when leaves play" abilities. Namely, Dwarf Miner to heal 2 damage per turn, Sigmar's Blessed to bounce an opponents unit each turn, Zhufbar engineer's to force an opponent to sac a unit each turn and with Dwarf Ranger in play they will take an additional 1 damage. Use Blessing of Valaya to redirect 2 damage, then play Loremaster for an additional 2 indirect damage. If you have 2 keystone forge in play you can play Loremaster and not worry about the damage. Use Stand your ground to revive a unit that just sacrificed himself to a glorious death and you destroyed two units with one card. I included the shadow warrior for some sniping goodness. The only iffy card I think would be the Archmage of Saphery but I needed some cheap units for the heavy loyalty cost of Illyriel.