Ascension: Influence Talents questions.

By player156413, in Dark Heresy Rules Questions

Hello Everyone,

A few questions about Influence Talents I have the option to take for my Inquisitor (who was a Schola Progenium Guardsman/Warp Dabbler before he took up the seal).

1) I have the Peer (Inquisition) talent, which I chose to be relevant to the Ordo Malleus (from the table on pg111). Can I take it again from the Advancestable? If so how many times more can I take it?

2) Rival (Recidivist Organisation) COSTS me 700? Is this an error? Our Gm thinks it should give 200xp back, same as most of the other rival/enemy talents.

3) What exactly counts as a Recidivist Organisation? My most pertinent choice, the Beast House (we worked thru tattered fates), isn’t affiliated with the Imperium per se, although it is a shadowy organisation, and somewhat blurs the line into being treated as a Cult. Is this a valid choice? Which talent does it belong to?

4) Other than the Scum/Desperado (who doesn’t play that often and is only really interseted in the trade and underworld selections), none of the others in the group are really interested in/able to take Influence skills. Which Influence talents have other players found useful or pointless, and why? Anybody got any suggestions for me?

Thanks in advance..

S.K.

Solomon Kane said:

Hello Everyone,

A few questions about Influence Talents I have the option to take for my Inquisitor (who was a Schola Progenium Guardsman/Warp Dabbler before he took up the seal).

1) I have the Peer (Inquisition) talent, which I chose to be relevant to the Ordo Malleus (from the table on pg111). Can I take it again from the Advancestable? If so how many times more can I take it?

2) Rival (Recidivist Organisation) COSTS me 700? Is this an error? Our Gm thinks it should give 200xp back, same as most of the other rival/enemy talents.

3) What exactly counts as a Recidivist Organisation? My most pertinent choice, the Beast House (we worked thru tattered fates), isn’t affiliated with the Imperium per se, although it is a shadowy organisation, and somewhat blurs the line into being treated as a Cult. Is this a valid choice? Which talent does it belong to?

4) Other than the Scum/Desperado (who doesn’t play that often and is only really interseted in the trade and underworld selections), none of the others in the group are really interested in/able to take Influence skills. Which Influence talents have other players found useful or pointless, and why? Anybody got any suggestions for me?

Thanks in advance..

S.K.

1) Peer (Inquisition) is more generalized then Peer (Ordo XYZ). The specific Ordos are only rarely described as being their own Peer talents, generally separate from Peer (Inquisition). Unless the advance is for a specific Ordo...

2) I think that would be correct, given a few examples from other careers;

  • the Crusader gets Rival (Death Cult) -100; Rival (Underworld) -200; Rival (Officio Assassinorum) -300
  • the Heirophant has Rival (Recidivist) -300; Rival (Adeptus Mechanicus) 800 (?!?); Rival (Underworld) 800 (?!?)
  • the Magos has Rival (Ecclesiarchy) -300; Rival (Adepta Sororitas) -300

The values really fluctuate quite a bit.

3) The Beast House is indeed a valid choice, as would be the Amaranthine Syndicate, and the Cold Trade. The Brotherhood of Thollos could also be defined as such, since they are a muscle-for-hire organization with deep roots in the underworld. Think "criminals" and you've about got it. Smugglers, thieves, even pirate organizations; of which there's been at least one mentioned somewhere in DH stuff.

4) My Noble born, Hetaireia Lexis trained Adept has Peer (Academics, Military, Nobility). Academics and Nobility have come into play and been useful on occasion; not so much Military. But, then, my character is usually "nose-deep" in some sort of literature most of the time.

-=Brother Praetus=-

Praetus got most of your questions.

I should point out in #2, however, that the cost of the Rival (Recidivist Organization) should be -100 for an Inquisitor, not -200. You might want to point that out to your GM (or not sine his ruleing gives you more). If you look on the Rank 10 table for Inquisitors, they have Enemy (Recidivist Organization) -200. The Rival version of an Influence Talent really should cost less then the Enemy version of the same talent ;-)

As for #4, what Peer talents come in handy and which are useless really depends on your game and where the story goes. In my game, the characters seem to make the most use from Peer Admenistratum and Peer Underworld. This is mostly because the characters seek out a way to make their contacts and influence matter. They play to their stringths so to speak. Heck, if their insain psyker had made it to assension, with how she was played, I could see a case for her Peer (The Insain) being quite usefull... especialy considering at least one nut-job is always involved in the plots they find themselves embroiled in. I think most all the Peers have their potential, it really depends on the story and the character involved.

Thanks for the insight, guys. The GM has fixed the rival at -200, same as the other rivals on the advance lists. As for influence talents, being an ex-guardsman i think im gonna get the ones related to this background first, then maybe branch out - but to buy an acolyte network or not? hmmm...

I do have to ask about one point however;

Brother Praetus said:


1) Peer (Inquisition) is more generalized then Peer (Ordo XYZ). The specific Ordos are only rarely described as being their own Peer talents, generally separate from Peer (Inquisition). Unless the advance is for a specific Ordo...

Although the talent is bought as Peer (Inquisition), the description of it on the table states the talent is "specific to a single Ordo or faction". So therefore Peer (Inquisition (all of it)) doesnt really exist in the way you postulate.. This appears to be in exactly the same way as many other peer talents work (Mechanicus, Titanicus, Sororitas, Astartes) where you pick a single element of a greater entity.

This is how i thought it worked, or am i missing something? and if i am right, can i buy it again to gain influence with a different Ordo or faction?

S.K.

Solomon Kane said:

Although the talent is bought as Peer (Inquisition), the description of it on the table states the talent is "specific to a single Ordo or faction". So therefore Peer (Inquisition (all of it)) doesnt really exist in the way you postulate.. This appears to be in exactly the same way as many other peer talents work (Mechanicus, Titanicus, Sororitas, Astartes) where you pick a single element of a greater entity.

This is how i thought it worked, or am i missing something? and if i am right, can i buy it again to gain influence with a different Ordo or faction?

S.K.

Well, that's how it would appear to work once you're in Ascension. So in that, I stand corrected. However, pre-Ascension it seems to work more as I've described. Honestly, I think it might make better sense as Peer (Inquisition) with Good Reputation (Ordo Malleus). After all, once you are an Inquisitor, all the Inquisition are your peers, while your Ordo is most like to like you.

ShruG

Not official, but seems a reasonable adaptation. It can make things a little weird; though, say if you have one Rogue Trader dynasty you're in tight with and another that wants to see you keel hauled, sans void suit.

An idea.

-=Brother Praetus=-