I posted this on the BGG forums, but did not receive any satisfactory answers, and therefore I will try posting it here, in hopes of some input:
Greetings,
I have been playing a fair amount of W:I over the last month, even hosting a tournament at my FLGS, but now two questions arose that I cannot seem to find the answers to, neither here nor on ffg.com:
1) Toughness is worded as such: "Whenever this unit is assigned damage, cancel 1 of that damage" and we have played it that way - however in the rules it states that (p. 16): "the toughness keyword cancels its numeric value of that [assigned] damage before the damage is applied" and in the example they show it happening after the action window between assigning and applying damage.
Therefore, Toughness actually cancels 1 damage whenever a unit it applied damage, and here comes the question:
Do other "when assigned damage" effects also occur at the apply-damage step, such as Warrior Priest's "The first point of damage assigned to this unit each turn is redirected (...)"?
2) During the "Apply Damage" step, who chooses in which order the units having received damage equal to their HP are removed? For instance, if three of my dwarves receive lethal damage, and among them is a Dwarf Ranger (Quest. Forced: After one of your other Dwarf units leave play, deal 1 damage (...)), do I get to choose the order they die in, hereby optimizing and dealing two damage?
Or is the answer simply that not even Forced effects can take place during the Apply Damage step, and as such the effect is never triggered?