In my home country, we have saying that (translated) goes along the lines of "Women do not pick themselves a man. They pick themselves a TASK".
"Final Sanction" gets a lot of love labour from this forum. If you look around a bit you will find great maps, equipment and location cards and what else might come during the next days. I start to wonder if this is because of (compared to "instead of") the fact "Final Sanction" themes to have some inbuild flaws.
First of all, the Disclaimer: This a freebee, and a freebee with a beautiful build background. They made a point of creating a city you get a feel for right from the start. In fact, if it would not be burning it would be a wonderful backdrop for other missions/games (and gives great ideas for striking up a city descriptionon your own). The pre generated figures feel right and they build in a lot of scenes you simply must like for the picture they draw.
But (at least in my opinion), the module has "ample room for improvement".
The first thing that striked me (personally) was the number of ranged attacks a horde was given. A horde of magnitude 20 or 25 (which, while no ratio is ever given, must at least be around a dozen figures. Perhaps at least 20 or 30 or even more). Gets two ranged attacks. This attacks are inteded to cover the volley of gunfire the horde unleashes. Two per target would have been fine with me (especially with a rebel mob which might lack fire coordination; we do not know what other horde traits are in the main book!). But if said 12 to 30 figures are duck in behind a barricade and the 4 glorius battlebrother decide to storm down the street, all the GM can do is shooting at two of them (and hoping for levels of success to get the others)?
The second is the repetive combats.Yes, it is a combat game. And the first combat makes it completely right with inserting "turning point" and other events to mix it up. You are given a short instruction on how to vary combat (add difficult ground etc.) Some of the other combats even have small elements to make them different (time limits, attacking genestealers, added generals/rebel leaders; small mods to the horde etc). But the majority of the combats are left to the GM to make them exiciting. Especially the "three market places" will end up as a huge slug feast otherwise.
This is what I tried. Last night I sad down and tried to come up with additional encounters or adding up to existing encounters. It was after I tried to form my first ideas into rule sets that I bumped my head hard against the skills. First of all, none of the figures have Command. In a combat-orientated military-missions-style adventure where they are supposed be supported by PDF troups (as a "goody"). I found Charm, whatsoever. Perhaps military in the 40K is not as grim as I expected. Instead, everyone has "Codex Astartes" which is a new one. But you get no idea for what it could be good for!
The modul mentioned (i.e. with the "three market places") that the battle-brothers could use stealth to get by. I already befriended myself with concept of "stealth in power armour" (I have been told that even tanks can be silenced today!?) and tried to write up some scenes that allowed for sneaking passed rebel patrols or laying an ambush on them. I found neither Silent Move (not much surprise due to power armor) nor Concealment. Of course, one can turn to Agility in its place. But it leaves a shale feeling. Since I wanted to give the battle-brother an option not to kill any guard in the Tower of Echoes, I thought about "y distraction and one of them climbing up". No Climb skill.
Besides "Charm and Command", this all can be reasoned with the power armour argument. But what are our "men on a mission" expect to do then instead of fighting?
All in all, I would say "background, scenario and ideas: 5 of 5", rest of it "2 of 5".
The ideas are very good, it is nicely fleshed out and ten times more logical then "Shattered Hope" (the infamous DH freebee). But it lacks strength of bones, at least to me.
So far with me, who never ever tried to play this yet. What are the opinions of you guys and girls who played it ? Can you teach me better? 