Ok, obviously this comes down to DMs discretion, but I wanted to get some other GMs thoughts. I have three related scenarios I have been contemplating related paying for traits and skills:
First scenario:
Lets say a RT really goes out of his way for a group (ecclesiasty, underworld, inquisition, etc) and you feel it is now appropriate for them to gain the peer(*group*) trait to represent that they now have contacts in that group. In my mind there are two ways to handle this:
1) you give them an elite advancement option. They may now buy that trait with their xp.
2) you give them that trait as a story re-ward
Is option 2 a valid option, or should you always make them pay for character advancements, even when earned.
Second scenario. This one is an actual one I'm dealing with right now:
A character (senchal) really goes all out in character creation. A fantastic them, well developed personality, ties to the group, and well thought out history with some great plot hooks for future adventures. Really wants to focus on the master of spies/assassins aspect of the character, and due to a lucky roll is fantastic at close combat and use the power sword left to them by their mentor. BUT, senchals don't get training in those weapons until rank 4. These are the three options I see:
1) go by the rules, it keeps things balanced, and a hell pistol is still pretty cool for a senchal
2) give them the option for an elite advancement in melee weapons (universal) or (power sword) that they can pay for
3) swap out weapon training(universal) for melee weapons(universal)
My thoughts on the first two scenarios brought me to a final one:
A PC spends a long period of time in a situation where they would gain new combat skills. Do you grant them free of charge, or make them pay XP as an elite advancement. Similarly, they spend six months doing heavy labor. Should you just up their strength stat, or make them pay for it.
Here's my train of thought:
Scenario 1: It always seemed to me that things like peers were the just rewards of adventuring, just as much as gold. Sure grant them the contacts!
Scenario 2: Well this is a Combat Skill! It has a real tangible effect on the game! You can't just GIVE players powerful skills like that. But maybe swapping is an option.
Which got me to thinking: Don't traits and contacts have just as real an effect on the game? Certainly! And I wouldn't just let them gain a free combat skill or base stat increase due to a situation. That is what XP represents after all, getting more powerful through experience.
So the hard liner in me begins to say "Pay XP for ANY gains, that is what XP represents after all."
But the storyteller in me says "If they can gain an artifact as a reward, if they can gain a SHIP as a reward, why can't they gain a contact as a reward? And beyond that, why then can't they gain skills?
Thoughts?