Dwarf/Empire Battlefield burn deck

By andreohyeah, in Warhammer Invasion Deck Building

This deck have a simple way of gaming, burst kingdom with develop and quest with power to play half of the deck on the early game and kill the opponent with the dragonslayer/shrine to taal, all of this abusing of combos like dwarf cannon crew + Scout Camp, ironbreakers and thousands of develpoment, city gates + abandoned mines + reclaim the hold for manage develop like a second hand and if u draw too much Prepare for war!

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and if take a smash'em all or grimgor orc deck side with verena and a lot of units

so what do you all guys thinks? please reply!

ooops my fault here its develop and power on kingdom and develop and a max of 5 or 6 power on quest

and with dragonslayer+shrine to taal+great book of grudges + 2 abandoned mines +reclaim the hold we a have a massive attack every turn even with the death of dragonslayer

The deck is too slow. Test it against skaven/orc, skaven/DE, or mono orc blitz. You will probably be dead before your combos come together more than 50% of your games.