This deck have a simple way of gaming, burst kingdom with develop and quest with power to play half of the deck on the early game and kill the opponent with the dragonslayer/shrine to taal, all of this abusing of combos like dwarf cannon crew + Scout Camp, ironbreakers and thousands of develpoment, city gates + abandoned mines + reclaim the hold for manage develop like a second hand and if u draw too much Prepare for war!
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and if take a smash'em all or grimgor orc deck side with verena and a lot of units
so what do you all guys thinks? please reply!