egalor said:
Maybe. But the problem is that in DH as well - there are certain "particular advances" that are required to be taken by a char to be effective in game terms. I simply cannot imagine an assassin, for example, taking security-related test in favour of something else. Maybe it's different with lore- and trade-related skills (due to their number), but that's only the part of it.
But I would also want to see a Pilot (to drive/fly vehicles), various specialisations of IG (heavu support, etc.), Heretek, Thief, Craftsman, Hiver (not Scum/Noble), i.e. to breathe in some more life into the carreers. Generally, however, we all (including me) like the current character system in DH, anyway.
I don't know. The Assassin in the game I play in has his Security practically mastered. He's also focused on range, as opposed to the seemingly more common close combat Assassin. And while my Adept does indeed have a plethora of lores, he's more focused on Medicae , Tech-Use , and linguistics; whether ciphers, codes or Xenos tongues. Oh, and I'm also the groups primary pilot and one of its two drivers. Can't climb or swim for the life of me, though.
There's a lot of room to do things differently the way things are. Could it have been better? Sure. Does it work okay as is? Pretty much.
-=Brother Praetus=-
Sorry, I just couldn't resist.