Tech-Use to command murder servitors in Hit & Run

By Somonelse, in Rogue Trader Rules Questions

The description for the Tech-Use skill say I can use it to command Servitors (please read top left of Pg88) like the Command Skill.

I'll tell you that my character is a Void Born Explorator with the Binary Chatter talent on a ship with the Murder Servitor Component.

Now assuming that I miraculously succeed on getting into the enemy ship.

Can I use my Tech-Use skill to command the Murder Servitors on the opposed Test?

Take note, that's 50 (Int) +10 (Skill) +10 (Talent) +20(Component) on an already +10 (Ordinary) Opposed Test = rolling under 100 !!!!

My understanding is "Command Servitors as per Command Skill" allows you to tell your Fel bonus worth of Servitors what to do, just like the command skill. I don't read it as allowing you to replace command with tech use where ever servitors are involved. This can also depend on if Servitors of the Murder-Servitor component to be the entirety of the hit & run party.

I probibly wouldn't allow it, but it's in a grey enough area I would be supprised if many GMs did.

I just read up on murder servitors and i believe that you are correct. you can use them in that fashion. in fact i would argue that is the way in which was intended. I just hope that your GM has given you a set amount of these. The text states that you have a "stock" of these and that means limited numbers which would prevent you from being to over powered with it.

@Somonelse

Well, that's only 10 points more than you'd have if you used Command with a charismatic character.

Cifer said:

@Somonelse

Well, that's only 10 points more than you'd have if you used Command with a charismatic character.

This ^

Sorry, it's been awhile and it doesn't seem like the GM is going to run this campiagn anytime soon.

Okay, what I typed for my character's roll wasn't his maximum potential.

1. That's 50 Int with 2 more advance available, so 60 Int .

2. +10 Tech-Use skill with one more advance available, so +20 Tech-Use .

3. +10 Binary Chatter talent which I already have and mentioned

4. +10 Talent(Tech-Use) which I can eventually get.

5. +20 bonus from the Murder-Servitor component

6. if I can argue that I can use my Good MIU then that's another +10

7. On an already +10 Ordinary opposed test .

So that's rolling under 140 .

If I add a Good Craftsmanship Cortex Implant which I will never be allowed to find, that adds another 2 degrees of success if I win the test. Or it will make the test one step easier if we are using the Inquisitor's Handbook rule.

@Cipher - Our Captain would be the most Charismatic character in our group I think, and truth be told he was the only one who went for Hit & Runs after Ensign Ricky died. Our Captain got shot down once and me picked him up from the wreck. We had quite a good laugh when we shot down an enemy Hit & Run attempt, arguing that other Captains would do the same thing so we'd win.

@Quicksilver - You sure sound like my GM, I hope you're not the same person. Anyways, Thanks for your reply.

And @Maverick - Sorry, I wasn't sure but I am going to assume you were agreeing with me so Thanks. I don't think we are going to let go of that component though, seeing how we don't know how to the replace them. (And then it hits me - the Inquisitors Handbook, Shh....)

Remember the maximum of +60 to any test.

He's exactly at +60.

I don't think the MIU would help - unless you'd like to spend the combat with a cable running between you and the servitors which might be somewhat... awkward.