I realize this is from the old CCG format; but hopefully someone can help me here. (It seems the old CCG forum here is no longer functional)
from the Valerian edition, the Night's Watch Agenda says:
"Night's Watch characters you control may be declared as attackers or defenders during military and power challenges"
I can see how that might be useful in a multiplayer game -- you can basically send your characters in as "third party" allies when two other players are involved in a challenge, right?
But I'm not so sure I understand how it would be useful in a two-player game. So my questions are...
1. If I'm playing Night's Watch, and my opponent targets me with a challenge, can I essentially be part of the "attack" against myself?
1.a. If that is the case, then if the character I send to "attack myself" becomes part of the winning side of the challenge ... and that character has reknown ... then the character gains 1 power?
1.b. ... if the character I send to "attack myself" becomes part of the winning side of the challenge ... Am I considered a "winner" of the challenge?
2. If I'm playing Night's Watch, and I target my opponent with a challenge, can I essentially be part of the "defense" against my own attack?
2.a. Again, it would then be possible to send my character with reknown on defense, so the challenge can be a win/win situation for me?
2.b. If it were a military challenge, would the character I sent for defense be a candidate for satisfying the military claim?
2.c. If deadly is involved (and my opponent lost the deadly count), would the character I sent for defense be a candidate for resolving deadly?