The Battle of Primaluna

By affro, in Battlelore

Well, I wanted to playtest this prior to publish, but it seems that soon I will have (fortunately) a bit less free time thanks to a new job, so, by any chance, let's see the rough draft.

Design Premises:

1) This is a CtA map more than a laid out adventure to allow players to use whatever units they have.

2) I phrased perhaps strangely many rules, making it seems more complex than it really is. Sometimes Rulenglish come out a bit as Engrish from me, I apologize.

3) The middle line of the battlefield is dominated by three massive features - the big forest on West, the river in the central section and the hills-montains on East. I included a "secret passage" point of interest where troops can fast travel between two points far away on the battlefield. This, in the intention, will produce local (big) skirmishes, but having not playtested it yet I don't know if they will result more funny or if, instead, they will backfire on my design, producing too much clutter on maneuvering. What do you think?

4) One special Tie Breaker Condition, the possess of a named artifact to spice up things. I hope. Should make the battle longer.

5) The idea is to use the simpler set of Multiplayer rules with some specifics on Heroes instead of Reluctant Allies to see if (partially) conflicting Heroes could make this mode of game shine on his own (many consider it the lesser stepchildren of Epic play, with good reasons)...

6) Speaking of which, the Map is designed to make Heroes bicker at least a little, to be the first to acquire a Treasure, so there are some "Gamer types" which could influence the outcome and pleasure of the battle. The ideal probably is the "Funny Powerplayer" who likes to build up his roleplay Hero and is egotical and diabolical in that sort of way which make all the players laugh at his dirty nastyness. The "Pure Powerplayer", instead, could ruin it, on the contrary. The overly competitive or strongly collaborative gaming group could make the conflict harsher or too bland, too. Let's work to make it suit every taste.

7) The setting is a radical blending and not too much respectful, too, of history and folklore. See this for a fascinating figure, exemplar of Mediterranean legends... en.wikipedia.org/wiki/Pope_Sylvester_II . Primaluna (which, in Italian, roughly sounds like FirstMoon) is a real location near Lecco, and the birthplace of Della Torres' family. Awe evoking name, never been exactly there, actually, even if I'm not to far from there IRL.

The meat:

Realized with http://www.battleloreadventure.com/

Battaglia di Primaluna

Background:

December 21, 1262

After the death of Lungisguardo, farseer and necromancer, the new Archbishop of Milan, Ottone Visconti, resolved to lead a force of purification against the horrors yet lurking in the depths of the sorcerer's fortress, Rupeferro. Not all the intentions of Ottone were good and pious, however, because great treasures lied in the deep darkness of the dungeons: especially the Living Bronze Head, a mysterious golemish artifact once possessed by Silvestro II, The Mage Pope, capable of predict the future. However, the reckless and infamous Della Torre, rivaling in power the Visconti's family, and historically allied with the dead Lungisguardo, had the same intention, and greedy adventurers flocked under one banner or the other, granting their loyalty, above everything, to their share of the loot...

Briefing:

Pennants play as Della Torre, Standards play as Visconti

Victory:

Decisive: 9 banners + possession of the Bronze Head of Innocenzo II at game's

Marginal: 9 banners

Capture of Rupeferro's Castle (Stronghold Hex) counts as one victory banner as long as a camp occupies it.

Possessor of the Bronze Head of Silvestro II at game's end is considered the Supreme Winner of the adventure. See special effects of Rupeferro's Castle for further informations.

Special Conditions:

OPTIONAL: Battle Savvy rules. Your choice!

The river is impassable except at bridges and fords.

Lore Masters Landmark rules are NOT in use.

Lungisguardo Evil Pentacle

Follow Graveyard rules . Place three Chest tokens on the Pentacle hex. A hero may search for hidden treasure in the Pentacle hex (Quest). A hero on the Pentacle at game's end receives an artifact.

Rupeferro's Castle

Treat as Stronghold, with the following exceptions: the Camp which benefits from the Stronghold morale boost is the camp actually occupying it. Do not discard a command card from your opponent hand while you're occupying the Stronghold. Place three Chest tokens on the Stronghold hex. A hero may search for hidden treasure in the Stronghold (Quest). A Hero on the Stronghold at game's end receives the Bronze Head of Innocenzo II; if there is no Hero on the hex at the end of the battle, the artifact goes to the Camp whose unit is controlling the Stronghold - assign it as a ransom; if no unit occupied the Stronghold at game's end, at last, treat the Head as a ransom for the winning camp.

Rupeferro's Secret passage

Treat as Rogue's Den - Secret passagge Hexes, but both camps can benefit from their special effect. V

VARIANT House Rules:

Multiplayer Battle with Heroes (aka Dashing Heroes) , for 3-6 players - NOT Reluctant Allies!

A player has always complete control of his Hero and any unit for which he acts as a Leader (the Hero "requisites" the unit). When a Section or Tactic card allows to order the Hero, the player has always the right to order it, even if the player in charge of the section's command disagree. Use an alliance marker to signal the unit who'll receive the order. When more Heroes are eligible, Section's player's can choose who will act first.

Dan (Cavie) and I will give this a try, hopefully as soon as this weekend. I will get it set up on Vassal sometime today or tomorrow. Be happy to play it with you too, Affro :)

The%20Battle%20of%20Primaluna-battlemap.

@Toddrew: Thanks! That's fantastic - and I'm flattered ( ^_^ )!

And thanks to invite me to play, too: I'd like myself, but unfortunately I'll be out of home today and tomorrow (to party, this time, lucky me)... And I think I'm misteriosly cursed in regard to Vassal: everytime I make my mind up to try it online - and it happened often - something distracts me and I forgot it entirely; true, I'm one of these easily distracted types who lost their head in the middle of action - a friend of mine tried in vain to play some MMORPG with me from many years...

@Aenea: I knew this already, but you are a pillar of BL society! Someone should dedicate you a monument! Great!

Affro, a few of questions (more to follow later, I'm sure :) ) about the board set-up:

1) For setup of the cliffs surrounding Rupeferro's Castle, how many access points are there intended to be? Currently (see .png of board below) I have it set up as Aenea does, where the cliff hex to the right of the stronghold is the only surrounding hex that has access to the rest of the board.

2) Is the intention for Rupeferro's Secret passage to be a two-way tunnel? If so, how about making the Den the Hill Passage instead? Or do you have specific reason to use the Rogue's Den landmark there?

3) Are the war councils to be level 6?

The vassal module isn't yet set up for Heroes, but Dan and I will figure out some workarounds until that expansion does get added.

Thanks again, affro :)

The Battle of Primaluna on Vassal:

TheBattleofPrimaluna-Setup.png

Hi! Here I am with the answers, after a party night and consequently a terrific hangover... What's my age again? I'm too geeky to be animalhousing around ( ^_^ )...

By the way:

1) Yes, the intention was to create a small, enclosed area with only one way in, above all for the feeling of the "lonely castle rock": one of those experiments where I must see if the result is interesting & fun to play or if it bogs down the action, or if it gives too much an edge to ranged units.

2) Yes, it's a two way passage. I should have noted it in the description from the start, however.

The reason for using the Den is really trivial: I used two expansions for the Adventure (Heroes, CtA), and a base set, one copy each, so I'm phisically bound by the fact that I can use only one secret passage in combination with the Rogue's den (the forest and the hill being printed on opposite faces of the same tile). It's not so expansion heavy, and with CtA one could include whatever he wants, so I sticked with it.

Another anomaly: I used the Pentacle as a stand-off for the Grave... why not immediately the latter? 'Cause the software didn't incorporated graphically the tile yet ( ^_^ )! Lazy me, I should have photoshpped it.

3) My fault, I intended it to be the usual symmetrical 6x for both armies, but I forgot to copy/paste the pertinent line! Sorry!

Thanks again, and please, lemme know! I hope it will be a good time!