With the discussion recently about Targ's viability, I thought I would post the decklist I used at the NYC Regional. It is a modified version of the deck that someone else in the Chicago area meta took to 2nd place in the Chicago Regional. So we know it works - or at least worked - in a competitive environment for Joust.
Plots:
Valar Morghulis
Fury of the Dragon
The Winds of Winter
City of Lies
Fear of Winter
Threat from the North
Take Them by Surprise
Characters:
Brown Ben Plumm
Green Hatchling
Viserys Targaryen
White Hatchling
Ser Jorah Mormont
Daenerys Targaryen
Drogon (Core)
Khal Drogo (Core)
Syrio Forel
Varys (King's Landing)
Refugee of the Plains x3
Dragon Thief x3
Street Waif x3
Shadowcat x2
Silent Sisters x2
King's Landing Assassin x3
Free Cities Mercenaries
Locations:
Twilight Market x3
Street of Steel
Kingdom of Shadows x2
Khal Drogo's Tent
Eastern Fiefdoms x3
Meereenese Brothel x2
Crossroads x3
Lady Daenerys's Chambers x2
The Dragonpit x2
Rhaenys's Hill
The Red Keep x2
King's Landing x3
Attachments:
Flame-Kissed x3
Events:
The Hatchling's Feast x3
Forever Burning x3
Nightmares x2
Aegon's Legacy x2
Now, this deck is put together as a control deck. It controls characters through STR manipulation, burning them out and killing/discarding them as much as possible. It works primarily on the principle that if your characters are not in play, they can't do much to help you.
This deck also falls prey to two of the biggest difficulties with Targ, both of which have to be overcome through play-style and temperament rather than build. First, there are a lot of moving parts. You have to be aware of everything, both on your side of the board and your opponent's, if you are going to be successful. You need to put some thought into which characters are best to burn and when. You often have to find ways to make the most use of an opponent's deck against him (for example, in a game against Dan at the NYC Regional when he played Fear of Winter against my Threat of Winter, I would have been in deep trouble if I hadn't used my one card to burn his Ser Jorah Mormont - thereby burning the rest of his board with Jorah's drawback). And you have to remember all of your effects - forgetting to do something as simple as getting your Forever Burning back can come back to haunt you (as it did in that same game against Dan...).
Second, it is slow. The control comes pretty quick, but it takes time to get both the control engine running and have what you need to pick up the power you need to win. It is unusual for a game to go less than 5 plots. So if your head is in the aggressive attack, dominate the board and quick win mindset, this will be a difficult deck. Further, it is not unusual for your opponent to get to 10-13 power in the first 2-3 rounds before you are able to shut them down completely - an uncomfortable place for many players to be.
So, there is a Targ deck that does not use Summer, an Agenda or War crests as the basis. Thoughts?