Hello my fellow DMs.
I apologize in advance for this. This is because the topic is a lie. This is not my first campaign but my second. My first was a disaster. It started off by my players being under 18 so that did not help. But here are a few stories before I make my requests...
Within the first five minutes of my first session one of my players (an assassin) stuck her hand into an electro lock. This shattered all of the bones of her right arm. This happened to be her main weapon arm. That set her up for a loooooong campaign...
First planet the acolytes found and landed on they were convinced to go into a mountain stronghold to take out the leader of a cult called the cult of the four armed emperor. I know that anyone who knows anything about Warhammer 40k would know it was a tyrannic cult. None of them figured it out. One of my players was playing a sister of battle. This caused trouble when the acolytes eventually managed to knock the BBG unconscious. The acolytes picked up the BBG and took him for questioning. At some point one of the acolytes took off the BBG's hood and saw an elongated and enlarged cranium. SO the sister shot him point blank. No interrogation, no questioning, nothing.
On the way to the Genestealer cult HQ they were riding in a truck of some sort when they were attacked by several bikers. My most "extreme" acolyte thought it would be a good idea to leap from the moving truck, kick the driver off the motorcycle, and continue driving the hog without any difficulty. He rolled a 01 on his check... I had to let him have it it was awesome.
My acolytes were sent with a device that would divert a tyranid swarm (yes very kryptmonian). They were sent to take it to an Ork planet to hide the device in the lead warboss' hut. I thought this was a good campaign hook. BUT my players thought different. During the transition through space before the drop-off my priest character got into a scuffle with a Catachan jungle fighter. This could have been resolved with an apology and a have a nice day. BUT what do I expect from a player who is proud that his nickname was Hot Carl. He challenged the Sergeant of the squad to single combat (No weapons). This was stupid but after agreeing to the rules and almost losing the fight he pulled a gun on the Serge. This of course causes an eruption so he throws his pistol at the sergeant's head and knocks him unconscious. Yeah. I allowed this. I did not want a full on TPK.
After they convinced the squad to join their ground assault they painted themselves green and ended up in a Rogue Trader era Ork village. Somehow, I swear I do not know how this happened, they killed the warboss and took his real estate for themselves... Yeah... After that they were challenged to a race across the desert. They stole a motorbike. It did not work until the Techpriest made it work. Somehow they won. They ended up with ork armor and primitive ork weapons. When they got back to their ship they found one of their squad nailed to the prow of the ship with his guts in the shape of a chaos star and curses written in his blood.
Anyway I hope this informs you a bit in regards to my previous experience with Dark Heresy. And I was hoping someone could give me some tips?
Also I was hoping someone had a link to some blank inquisitorial documents? Dataslates, Parchment, anything like that would be infinitely helpful.