Since many people have been able to play out the quickstart, it is interesting to see how the new horde rules work (which was heavily emphasized in the adventure). The feedback on the forms has been positive. It seems to also capture the canon of space marines fighting hordes of enemies... and winning. So, after players had a taste of the horde rules, did some pattens form to beat them. Which are the most efficient ways to break hordes? I am wondering which tactics work best?
* Is it better to have everyone throw frag grenades during the first round and break the horde early?
* Should the heavy weapon marines use their weapons and leave the frag throwing to the tactical marine and the Apothecary (maybe even giving them all their grenades)
* How early do the hordes break, do they break early or does it take some heavy pounding? Do some hordes fight to the last man (or up to the 25% left mark).
* Is it better to fire many times? Aimed shots, or full or semi auto?
* Did the Marines prefer ranged fire or hand to hand?
* How dangerous was horde fire to Space Marines (unable to hit the broad side of a battleship, able to dodge? unable to penetrate armor). Where there some moments of "Oh S!it, another hit like that and I am GONE!"
* Does it help to have an apothecary heal wounded marines during a horde fight and keep them going? Was it a game changer?
* Did many parties feel compelled to take over the Armory so that they could replenish their ammo stores and frag grenades?
* How often did the marines need to use PDF army points to neutralize rebel hordes and take a break?
* Did any marine groups feel that they had a great rhythm going and could fight all the hordes in the city (they did not feel the need to rush to the end and could take their sweet time)?