KarmicCycle said:
Here is another little difference. Look at the Lasgun entry of the PDF as compared to Lasguns in DH/RT.
DW Lasgun - 1D10+4 Pen 1
DH/RT Lasgun - 1D10+3 Pen 0
The power of a lasgun has always been an issue in these games. In DH, against a poorly equipped human it seemed fine, but as everything scaled up it quickly became apparent that they underpowered it. Against an Ork Freebooter in RT, for example, TB 8 and 5 armor in the body, a Lasgun needs to pop righteous fury to even hope to hurt one, killing one is nigh impossible. Not in keeping with the canon standard Imperial Guard vs. Orks of the 40k tabletop game, eh?
I think we are going to see a lot of tweaks and balances to weapons and enemy stats as they now have had plenty of time to see all the issues of the original rulesets and scaling into higher levels of play.
Keep in mind, that based on the power levels of the games, the DH/RT lasgun will be used primarily in a Horde in DW. So, against that ork, a paltry Magnitude 10 IG Horde (easily representing a squad, for example) will be doing 2d10+3 Pen 0, which has much more of a chance of getting damage through the To 8 of the Ork (even with some armor).