I have seen the posts all over the place about the lack of order/destruction or rush/control balance.
My group set out a couple of weeks ago to try and find the reasons, from our point of view.
The first and most obvious issue is the more cost efficient units on the destruction side (or should I say Skaven side). The Skaven seem to be the unit issue in most scenarios as they are super efficient and very synergistic and gain benefits by playing more of these already better than average cards.
The second issue and one I have not read from anyone else's point of view is the flavor of destruction carrying over to the game design. The amount of cards on the destruction side that remove units from play far outweighs those on the order side of things. This to me is the bigger issue.
If you can find a unit base that can hold up in a bubble against the destruction waves they are removed before they can get to combat, where most of the order tactics and effects seem to shine. Take a look at your tactics or effects that can be generated on both sides. You will find that most order effects key off of being in combat or healing. You will also then notice that the destruction side says kill a unit or remove its health.
With this in mind you start to see where the problem begins. If you cannot keep units in play on the order side you will not be able to play any effects to modify or heal them.
When I mentioned that flavor is carrying over to design, I am getting the feeling that they are avoiding the "kill/destroy a unit" type effects for the order side to give them that more noble feel (I could be wrong but it is all absent in the games current design). This needs to be re-evaluated for a couple of reasons.
Firstly, the idea that a "good guy" should not have kill/destroy effects is a little silly when you are designing a game with a battle/war theme. Trust me those good guys will kill for a noble cause.
Secondly, no matter how much more efficient you make the order units removal will trump them. Or, you will have to beef up the order side so far the pendulum will swing far to the other side.
Well those were my thoughts on the bigger issue of the balancing act that needs to be looked at. The game is still good and fun, but as a lot of others have already posted there is no real reason to be looking at order cards in any kind of tournament format for the foreseeable future.
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