Hey all, quick question regarding sympathetic cylons. It hasn't come up in our games yet, but we've recently got the expansion so it won't be long till we're having a peaceful vacation on New Caprica. I've checked the FAQ and done a quick search and can't seem to find if this question has already been answered.
If one of the players has become a sympathetic cylon due to the sleeper phase. And has a human friendly agenda, for example, "join the colonists". When they get to New Caprica. The actions are split into Human actions and Cylon actions, the Symp Cylon obviously doesn't want to usually do any negative cylon stuff. So what can they do? Should they only be able to use skill card abilities or just miss their go, only helping in skill checks of course? Until Galactica jumps back into orbit of course.
I might be being blind, but I can't seem to find the answer in the rulebook, so just thought I'd ask here. Cheers mateys ![]()