So I ran a slightly modified Dark Frontier last session, and everything went more or less as intended in the adventure. (They pissed off the Brotherhood, but it's not that big a deal.)
However, some of the mutants didn't want to leave their homes for an uncertain future, and the PCs convinced several more of the Survivors (including Martek) to stay by promising to get them supplies and luxuries. The PCs want to set up a permanent salvaging operation in the system, and perhaps loot the ginormous Yu’vath Fortress.
So... I could use some ideas.
Thinking out loud (I don't expect answers to all this):
How illegal should the cold trade in Yu’vath artifacts be? They were “daemon-worshippers” using “vile warp-technology”. Even two and a half millennia after they were supposedly defeated, knowledge of their mere existence is restricted by the Imperium (page 359). I'm thinking “very illegal”...
The adventure suggests handing over Yu’vath artifacts directly to the Inquisition, for goodwill and/or profit. But how many shiploads can you really dump on the Inquisition before they say “thanks, we have all we need”? Or more likely, ask about the source?
It occurs to me that the “Solar Fortress” aka the “Dark Star” from Dark Frontier seems to have a lot in common with the “Black Sun” aka the “Spectral Sun” aka the “Tyrant Star” described in the Dark Heresy Core Rulebook. Maybe the Inquisition will want to send an expedition to study it? Maybe they'll want to destroy it properly?
What is it anyway? A “fortress”? Protecting what exactly?
How hard would it be to find valuable stuff on the surface of the fortress if you wanted to avoid anything contaminated by chaos/warp energy?
As for salvaging, what kind of profit are we talking here? Stripping the battered pilgrim vessel from Into the Maw was worth +400 AP, basically +4 profit. What is a huge ship graveyard worth? How many ships are there? What would be a reasonable endeavor to set up a permanent salvaging operation? How hard would it be to create a permanent shipyard, so as to not have to tow ships all the way to Footfall or Port Wander for repairs? How do you tow a ship anyway?
