How the rule of possession Works???

By Kalbary, in Dark Heresy Rules Questions

I had find that the rules of possession are a bit unclear...

For example; how many meters are a few?, it's the Strenght & Toughness bonus of +10 due to the possession a permanent bonus or it goes when the daemon is exorcise?, what exactly is an Exorcism or other methods which might help you with a possessed character???

I myself consider that the penalties for being possessed are a little bit harsh....potentially there is a chance that any player losses permanently 20% in Toughness and Willpower, and that my friends is bad designing...

Hope that you can answer my questions because I really liked the game, but if things like these are things that are gonna happen regurlarly and they will not let me enjoy mi game, well then what can i do, sadly i dont have the time to lose it on so meaningless argument over rules that should had been carefully designed in the first place....

Thx, and sincerely hoping that any one would answer...

DotdG covers exorcism (supllement rule book called Disciples of the dark Gods)

and possession shouldn't happen on a regular basis

For example; how many meters are a few?

What is the context of this question? What example are you looking? Tell us a page number and book or adventure and we can answer this question more accurately.

Strenght & Toughness bonus of +10 due to the possession a permanent bonus or it goes when the daemon is exorcise?

If you gain these from possession then they would go away if you are exorcised.

what exactly is an Exorcism or other methods which might help you with a possessed character???

The Radicals Handbook has an Exorcised class that covers everything.

I myself consider that the penalties for being possessed are a little bit harsh....potentially there is a chance that any player losses permanently 20% in Toughness and Willpower, and that my friends is bad designing...

It is bad to be possessed.

Hope that you can answer my questions because I really liked the game, but if things like these are things that are gonna happen regurlarly and they will not let me enjoy mi game, well then what can i do, sadly i dont have the time to lose it on so meaningless argument over rules that should had been carefully designed in the first place....

Unless you and your group are hunting daemons or have a psyker that has very bad luck with dice rolls, possession should be a very few and far between thing.

The thing to keep in mind with Dark Heresy and 40K in general is that your character is generally going to die an agonizing, painful, and brutal death. There is a high probability that one of your fellow players or your boss, the Inquisitor, will kill you. They will do it with a smile on their face and a gleam in their eye, and it will be awesome. Embracing the inevitable death of your character will make the possession, assassination, execution, or pasting by a daemon that much more fun.

Well my master went through the first one in Haarlock's Legacy and he send us 5 unclean spirits and also with ratings of WP 45...he also put an unclean spirit in the dagger that we found in the beggining of the adventure with a WP of 40...so in the end for me that's a lot of possessions going on...

Kalbary said:

I had find that the rules of possession are a bit unclear...

For example; how many meters are a few?

The definition of the word few can be found here. It's actually rather ambiguous; though, myself and many of the people I know define the number as ranging from 3-5. There really is no definitive value associated with the word.

-=Brother Praetus=-

  • Possession, like Warp Perils, ARE common... relatively speaking... the only thing to do is max your WP out, get strong minded , resist possession power if you can,and resistance psychic. Tyrantine shadow agent is also important for your character for the mind reads etc.... Get it out of your head that the game is even remotely playable without these. with that said, your probably still gonna get possessed.
  • If you didnt realize this already, Permanent attribute damage and death via corruption are also big problems....

    If you use Rogue trader Crit tables, you will minimize your attribute damage....with Regards to corruption. Get Fearless. There are no successful acolytes or inquisitors in the imperium without fearless. It will stop your warp shock problems... (ironically there is another recent post about fearless.. a subject of heated debate)

Dark Heresy is not a friendly system... Cue grimdark or something :) ... Just remember your probably going to die. Dark heresy is a numbers game.

I would tend to agree with your statement partly regarding possession... There are a lot of possession attempts in the printed adventures... mostly centering around astral specters. Its pretty much worse than dying. so I'd ask your GM if you can "burn a fate point" and avoid the whole possession minigame when it comes up... Fate points are handed out like candy in the printed haarlock adventures that I've played so far. (2 possible in tattered fates?), so having some shouldnt be an issue

Sirion said:

and possession shouldn't happen on a regular basis

IMHO, possession attacks against player characters should happen very rarely (most of my players would be very unhappy about a direct posession). However, possession attacks against NPCs and the surrounding populace is another thing entirely and would be a standard mode of attack for some of the more incorporeal daemons.

So let me get this straight, what exactly happens if I kill someone that is possessed...does the daemon leaves the body and it's capable of trying to possess me?...or does the daemon goes to the warp after I had kill the target?...I ask because the situation I was is this:

1. 5 Npcs were possessed by 5 unclean spririts with WP ratings of 45, they attack us, we blow them to pieces, and then the daemons left the bodies and then tried to possess us, of course only one of us is a Psycker and we didn't knew the rules about how to attack the unclean spirits that by the way are incorporeal.

2. Only three of us survived the possession attack, and at the end my 1250 xp that I have spent in upgrading my WP from 30 to 40 (I'm a guardsman), were wasted for nothing and I ended up with 12 permanent damage to my willpower...that said now I'm at 28, so I pent 1250 xp for nothing...for me that's not exactly fun or heroic, since these Npcs were just random encounters.

In regard to possession attacks and the like. A general rule of thumb I personally treat it that any priest in a group, and this does pass to anyone with pure faith, can bless weapons and items to do count as holy damage on daemons and incorporeal beings. The items that are blessed generally are treated as charms and make defense against daemons a little easier.

Main reason I use that as a special house rule in my campaigns. Is from the idea of "Okay, you all are acolytes of a daemon-hunter. You would probably have learned a trick or two during the event in which you were recruited."

So at the end which rules we must use, the ones in Radical's Handbook, or the ones in the core rulebook. Because the rules are a little bit different concerning possession....please check page 331 of the Dark Heresy Rulebook and tell me what do you think...

Whichever rules your GM chooses. Considering the Radical's Handbook is a little more indepth about possession, I'd probably use that one.

Kalbary said:

So let me get this straight, what exactly happens if I kill someone that is possessed...does the daemon leaves the body and it's capable of trying to possess me?...or does the daemon goes to the warp after I had kill the target?...I ask because the situation I was is this:

1. 5 Npcs were possessed by 5 unclean spririts with WP ratings of 45, they attack us, we blow them to pieces, and then the daemons left the bodies and then tried to possess us, of course only one of us is a Psycker and we didn't knew the rules about how to attack the unclean spirits that by the way are incorporeal.

2. Only three of us survived the possession attack, and at the end my 1250 xp that I have spent in upgrading my WP from 30 to 40 (I'm a guardsman), were wasted for nothing and I ended up with 12 permanent damage to my willpower...that said now I'm at 28, so I pent 1250 xp for nothing...for me that's not exactly fun or heroic, since these Npcs were just random encounters.

This just sounds like bad adventure planning on the part of the GM. You were put in a situation you really had no defense against and made to suffer an extremely high price for it. Grimdark, sure. Fun, obviously not. IMO possession attacks, precisely because they do such serious and lasting damage, should always be a big deal, never a "random encounter."

At the very least, you should talk to your fellow players and see if they feel as unhappy about this as you appear to. Then you should talk to your GM and make sure he knows that this was not fun for you.

Oh believe me, he knows...