Recent discussions on the Fear of Winter-Blockade-Rule by Decree plot combination and how they contribute to a Negative Play Experience (NPE) have gotten me thinking about what I, personally, view as NPE's. I'm happy to say I've had very few with AGoT, though I have had a handful of them. I had many more when I was playing Magic. I thought I'd share a couple of my NPE's (one from Magic, one from AGoT) to look at what it was about those games that made them such a negative experience.
My first real NPE in a CCG style game was when I was playing Magic online. Overall I really had fun with that game, but two things made me quite - the first was the cost to keep up with the new releases and the second was some seriously un-fun games I had. The very first game of that sort pretty much exemplifies my issues with the game as a whole.
I was playing a fun White-Black cleric tribal deck. It had a pretty good track record, and the one of the lynch pins of that deck was Doubtless One javascript:void(0);/*1277126229486*/ . When that deck got going it was very hard to stop, with lots of damage prevention and creature removal to buy time until I could get out one or two Doubtless Ones. It was a solid deck for casual play, which was all I was interested in. One evening I played a pick up game with another fairly new player. His deck was scattered and unfocused. I was easily trouncing him and giving him pointers based on my limited experience with the game. It was all going well enough, and then he played Platinum Angel javascript:void(0);/*1277126512398*/ . OK, it was a bit annoying, but I could easily buy time until I drew one of my black creature removal cards. I had enough flying creatures and damage prevention to block the angel, and Doubtless One was gaining my plenty of life every turn regardless. It was only a matter of time. However, NEXT turn he played Whispersilk Cloak javascript:void(0);/*1277126619387*/ on his Platinum Angel. Not only couldn't I block the angel anymore, I couldn't target it with creature removal spells thanks to the shroud effect of the cloak. Thanks to the lack of artifact removal in my deck, I was destined to lose the game when I was decked and there was absolutely nothing I could do about it.
Discussing this on the Magic boards (which were a much less friendly place then here) I was told that my deck sucked because I had no artifact removal. My point of view, then and now, was that it was absurd that a simple two card combo could turn an otherwise sub-par deck into a literally unstoppable juggernaut if you lacked a very specific type of card. All you have to do is survive long enough to get the angel out followed by the cloak and then the win is guaranteed, and seven mana isn't all that hard to pull off, especialy against control decks (like mine was). That was a definite NPE. After having many such experiences, I soured on Magic and eventually dropped it.
My AGoT NPE happened in this past weekend's tournament, and it's a very different beast - the kind I'm OK with in the long run. I was playing Martell against schrecklich's Lanni Shadows deck. I started out well - for all of one turn.
I ended the first round with 8 power, and it was all downhill from there. He just pulled an amazing amount of kneel and I simply did not have enough characters in hand to keep up with it. The end result was that every turn I had all, or close to all, of my characters knelt before the challenges phase and there was nothing I could do other than sit there and take it. The game was over in short order. As schrecklich himself said in the NYC regionals thread, the game was more frustrating than exciting. While I was admittedly annoyed throughout most of the game, I got over it and saw it as a learning experience more than anything else. Unlike the Magic game I described earlier, this was not some sub-par deck he was fielding that had a couple of overpowered cards in it. It was a very tightly focused, well designed deck that did exactly what it was meant to do. So while I did consider it an NPE at the time since I really was not able to do anything significant (except when I managed to discard his Castellan with Ser Arys Oakheart - that was satisfying
), it was short lived and did nothing to diminish my overall enjoyment of the game as a whole. Any CCG-style game is going to have times like that, and the whole POINT of building an effective deck is to minimize your opponent's chance of winning. Some approaches are just more annoying in the short term than others.
So ultimately I see two types of NPE's - ones that are a reflection on the game as a whole, and ones that just mean you got batted around like a tether ball in this particular match. As long as we avoid the first when it comes to the card pool, I'm OK with occasionally experiencing the second.
Oh, and I did face up against the FoW-Blockade-RBD decree combo a couple of times. Once I won, once I lost, and I didn't consider either time to be an NPE. Then again, my own deck runs FoW and it's not hard for it to recover from it in most situations.