Am I understanding the rules correctly?
Traitor turn 1: Execute Port landing/Drop pod from Strategic Map
Loyalist turn 1: Place “Assemble” on Palace region (Strategic Map)
Loyalist turn 2: Place “Boarding action” on Vengeful Spirit (Strategic Map)
Traitor turns 2-3: Do something that moves the iniative marker 3+ spaces forward
Loyalist turn 3: Execute “Assemble” from Strategic Map and move all available loyalist forces to Inner palace
Loyalist turn 4: Execute “Boarding action” from Strategic Map and move all loyalist forces from “Inner palace” to “Vengeful Spirit Catacombs”
Loyalist turn 5: Execute “Assault” from hand and attack the Vengeful spirit Command Center
Interesting details about the battle:
- With Dorn’s and Emperor’s special ability, the loyalist player basically draws the entire combat deck to his hand.
- All traitor forces in Vengeful spirit Catacombs and Command Center join the battle -> Horus can’t retreat
- Sanguinius special ability negates the Command Center fortress
- Assuming that the loyalist player manages to eliminate the three units in the Command Center, he moves three Blood angels, Sanguinius and the Emperor to the Command Denter and kills the Horus in the following coexistence battle.
). For another, you can place an Order during setup at Imperial Palace region, then choose bury order to put the Assemble on bottom of that stack. Similarly, you can mess with Boarding Action. Early on, this is tough, with just 4 Orders, but can buy you time. Holding on to the first Orders Phase and getting Interdiction will piss off the Imperials really nicely (BA goes to discard even with its recycle icon). Other options, if you see the Imperial place two orders at the places you mention and can't bury them or place orders on top of them, bring Horus down to Terra (or move him to the Catacombs). In the Catacombs, Imperials can't attack him, can only fight coexistance battles, while you can do Port Landing to bring in more troops to support Horus if he survives.
, that way Assault moves you 1 up on the Imp marker, allowing him 2 1-cost actions. Mortarion + Magnus combo can clear places with Firefight (most of the time they seem to clear out units even before the combat properly gets under way).
? Page 20 of the rulebook clearly shows Assemble with a Strategic Effect "Do not activate the destination area".