TJ's simultaneous single set decks

By DavidTJ, in Warhammer Invasion Deck Building

Hopefully this time ive posted in the right sub-forum :)

My overiding aim is to be able run 6 decks using 6 capitals simultaneously, and only using 1x every set. Now having finally sorted out initial decks for all 6 races I am ready to repost the thread.

I'll write a bit about every deck, I used deckbox extensively to create these 6 decks so I am not going to write the lists out especially when deckbox doesn't provide any semblance of order when using the print and copy method.

Orc Rush Deck: deckbox.org/sets/3595

This was my easiest and first deck to think up, it originally started out including every skaven, but once warpstone chronicles came out i was happy enough that the orcs could just about hold their own without the rats. The deck has 6 of the best 9 cards so it isnt far off the top single set orc decks. The major area of the deck i change constantly are the tactics, I can never settle on what the best ones are. The deck has held up very well generally though it has had problems against dark elfs, which is why I have scrap heap. Its currently my second favourite deck.

Dark Elf/Skaven: deckbox.org/sets/6990

This is by far and away my favourite deck currently, it is fairly slow out of the blocks, since I can only ever get 1 power turn 1, but with the skaven it is generally fast enough to pull through. I had a really fun game a couple of weeks ago against orcs where I was doing anything and everything possible to hang on in there, at one point it was 10 damage on my quest and a burned battlefield to my measly 3 damage done to his quest but somehow I pulled through. If I get lucky the deck combines both speed and tactics for some very interesting gameplay. I cant see this deck actually being better than my orc deck, I just seem to have far too much luck at times. It also taxes your opponent far more than a straightforward ork rush deck

The following decks arent playtested anywhere near enough

Chaos: deckbox.org/sets/8585

I went for a sort of corruption theme, though untill more cards that corrupt are out there it wont be the defining point of this deck. I used a fair ammount of attachments so forge may even get to be somewhat decent. With chaos I find there a bit slow to get out there big guys but once they do any concerns over lack of power in the battlefield are gone, there is also the savage gors which for only 6 cost can do 9 damage overall. I really love savage marauders as a start, although they are a flawed start as well since there a unit with only 1 hp.

Dwarf deckbox.org/sets/6987

I focused around the more survivable dwarf units, with good strong supports and tactics. I guess the only surprising thing is to include judgement of verena in the dwarf deck and not the empire deck. Now my theory is that asd players dont expect it, it will come as greater tactical tool in the dwarf deck, since theres only 1 you cant really rely on it heavily, against empire I feel people start to develop to protect against judgement, so if it does come it can be pointless. However by not having it in the empire deck, they still build up since its empire, but they've been pointlessly slowing themselves down when judgement wont ever come. I love wake the mountains as a response to judgement, in single set they are not hurting your zones any time soon if you have some resources left and wake in your hand. I kept most of the supports down to 2 cost to enhance the abilities of the dwarf cannon crew.

Empire deckbox.org/sets/6988

I went with as slight development focus while keeping the traditional manuevrability of empire intact. I feel the empire need the high powered supports more than other factions because empire dont have a lot of power in the deck, more resources allows massing units in the battlefield which greatly helps there best attackers greatswords. I feel its best to use waves of units in the battlefield rather than what is common with other decks. The lack of judgement is detailed above in the dwarf section. Ive kept wills of the elector, because its just a great response card to play against judgement. If theyve used wills to leave you with an unprotected zone you can play wills in response to verena to reprotect that zone. Or if theres going to be just too much loss whatever you do then you can cripple one of his zones by moving his developments away.

High elfs deckbox.org/sets/6989

By far and away the faction im weakest with, I basically included any card that returns a unit to hand. I really like most of their expensive units so resources will probably be the biggest problem, Which is why I gave the deck innovation. I may swap arround supports with other races because in playtesting I may struggle wih resources. They have some really wonderful tactics, like high els disdain and gift of life. I have 1 move invisaged against destruction decks, massive return to hand effects combined with zalot hunter will be hilarious if that combo ever happens.

Heres a list of every card I havent used so far deckbox.org/sets/9011 I found it helpful almost immediately when I swapped an alliance for a 3rd shrine to nurgle in my chaos deck.

Yhe decks are probably in the order of best to worst currently as i am more confortable with destruction decks and ive give the orcs by far and away the best starts

With deck sizes I feel my order decks will probably go up to 60 cards there are a lot of good tactics and supports left out overall most especially in high elfs. I have initial concerns with my order decks because i've mixed and matched themes to much at times.

Please leave any questions, criticicms or ideas for any decks you may have , Im eager for feedback, no comment is too small. I am definitely not the best deckbuilder and with this ambition project i'd love any insights anyone has.

I will continue to work on all the decks through playtesting and when new battlepacks are released, thanks for taking the time to read through this giant post. I will keep all my decks in this thread to avoid cluttering up the forums any more than neccessary.

How do you will play JoV in a dwarf deck without a alliance card?

Playing judgement will just cost 6 resources instead of 4, now thats is a hefty 50% increade in cost but judgement is undoubtably a very powerful effect, though I do warn that my strategy of hiding ot in the dwarf deck will probabl.y not work too well after a while :)