Didn't really like the pre-made characters in fact the whole group thought they where complete gimps. I think being sans a large part of their rules probably was making my 1-dimensional character essentially a bit of an idiot with a gun, armour that's been made well 'ard and I'm dumping the idea of being thinky because I have NO useful skills! I mean crap, someone with a bit of Forbidden Lore Xenos? ... anyone, we're only deathwatch?
Wasn't at all challenged by the adventure, wasn't expecting to be either, so we'll call that even.
Its a fairly long, drawn out elementry education of the D-% combat system I've been running DH games for quite some time, so its good if you want to teach your new players about how to shoot and stab things, but not so good if you want anyone to do anything but shoot and stab things that already knows how that works and I got quite bored.
At several points, we really wanted to bust out old lore and start tasting enemy brains for information, eatin bricks for dinner and spitting acid on unruly rebel *******. There wasn't a rule for that.. or any of our other implants, so we where all very disappointed. I do hope there is a lot of detail on the SM's implants, they really where one of the more interesting bits of the whole SM lore I was really quite fond of. Bit negative, sorry
I love the horde rules, they've been something of an idea in the back of my head for some time that I'd like to have some rules for 'Volley Fire' for multiple combatants but being busy, never got around to doing it. These are quite good, I'll be tweaking them a little more and definately using them in DH/RT games in the future. VERY GOOD!
It even has an index.